The missing tutorials thread

Links and discussions concerning tutorials
User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

The missing tutorials thread

Post by Hirazi Blue » 09 Dec 2012, 12:57

I am opening a new thread as a sort of spin-off of the Proposal: Community Tutorial Project? thread that should help us determine, which (kind of) tutorials for Softimage are most sorely missed and to maybe in the end create some of those mising tutorials ourselves to remedy this situation (but that's no promise!!!)

As there are more tutorials online than most people truly know about, some tutorial requests will inevitably lead to pointing out the tutorial someone overlooked, and that’s okay, but I hope this thread will be focused primarily on tutorials that really cannot be found (as in: you’ve already looked for them yourself before posting here).

So the basic question of this thread is: what (kinds of) tutorials are currently missing?
:-?
Stay safe, sane & healthy!

colour
Posts: 38
Joined: 29 Jun 2011, 12:35

Re: The missing tutorials thread

Post by colour » 10 Dec 2012, 09:19

Well I'd pay for a good set of Syflex Ice tuts, so if any are created free, I'd be all the more thankful for them! Dealing with characters all the time, and the expectation of high quality cloth are becoming a common occurrence. Capes or cloaks which are partially skinned to a character's shoulders and chest (or seems to be) while the rest flows free. Dresses which are fitted to the rigged character or form part of the enveloped character in parts, and are free flowing in others. Examples where you have a low res proxy and a high res final. Some of these cloth scenarios seem to be composed of 2 or 3 meshes which perform different parts, but come together on one final mesh. Blending between skinned rigs and simulation. Directing cloth movement with wind or vectors. I see a lot of requests for these type of examples on the various forums, and am in great need of them myself too.

j3st3r
Posts: 121
Joined: 11 Jun 2009, 09:13

Re: The missing tutorials thread

Post by j3st3r » 10 Dec 2012, 14:12

Actually Syflex ICE is quite easy to use, I did it in my tutorial on Digital Tutors. However I used it for a static character, but that applies pretty much for animation as well.

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 01:41
Contact:

Re: The missing tutorials thread

Post by EricTRocks » 11 Dec 2012, 04:11

ICE Syflex is very limited right now since you can't drive parameters via per point data so I believe that the non-ICE based Syflex is going to be more complete. Though less easy to use.
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

User avatar
AceMastermind
Posts: 160
Joined: 15 Jun 2009, 00:57
Contact:

Re: The missing tutorials thread

Post by AceMastermind » 12 Dec 2012, 20:34

I'm looking for the Pixel Corp training videos that were available on the old SOFTIMAGE|NET forum. I know there has to be at least one person out there that still has them. These were the titles:

XSI Fast Track
Models in XSI
Project Management in XSI
A quick intro to Sub-D modeling in XSI
A quick intro to utilizing XSI's viewports
Brief overview of the XSI animation editor
Brief overview of the keying and layering panel
Brief overview of the timeline in XSI
How to set animation keys in the timeline in XSI
How to set animation keys in the property page in XSI
Edge Loops In XSI
Bevel Component Function
Rotoscope Setup
Temporary Selection Centers
Cleaning a scene for animation
Rigging a Clock for Animation
Intro to NLA in XSI
Modeling An Alarm Clock
XSI Texture Projections
XSI Texturing comparison of Blinn and Cook-Torrance nodes
XSI Texturing - how the XSI Incidence node works
Assigning materials in XSI
XSI texturing using Mix node
XSI Material Manager
XSI texturing using Phong and Lambert Nodes
XSI Render Region
XSI Render Tree
XSI manipulating UVs with the Texture Editor
Basic Bones in XSI
XSI Shape Manager
Lattices in XSI

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: The missing tutorials thread

Post by Bullit » 12 Dec 2012, 22:30

Spying my HDD? :D

I have them, i mean, i didn't checked all the titles. They are 33 movies with a total of 376mb. Where do you want them?

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 01:41
Contact:

Re: The missing tutorials thread

Post by EricTRocks » 12 Dec 2012, 22:54

You sure those videos are able to be re-distributed?
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

User avatar
AceMastermind
Posts: 160
Joined: 15 Jun 2009, 00:57
Contact:

Re: The missing tutorials thread

Post by AceMastermind » 12 Dec 2012, 23:42

Bullit wrote:I have them, i mean, i didn't checked all the titles. They are 33 movies with a total of 376mb. Where do you want them?
Awesome! I've been searching for these ever since that site went down. I'll take them from wherever you want to upload them. You could probably just zip them all up into a single archive. Thanks! :-bd

@Eric
Yep, as far as I know. They were donated to the community.

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 01:41
Contact:

Re: The missing tutorials thread

Post by EricTRocks » 13 Dec 2012, 00:35

Ok cool just don't want anyone to step on anyone's toes
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: The missing tutorials thread

Post by Bullit » 13 Dec 2012, 01:36

I don't usually upload so big files so an advice to which place to upload to will be good.

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands
Contact:

Re: The missing tutorials thread

Post by Rork » 13 Dec 2012, 10:05

Important question about these tutorials...

If people start making them, are other people willing to pay for them? Creating proper, organized training takes time.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: The missing tutorials thread

Post by Hirazi Blue » 13 Dec 2012, 10:26

@Rork - My idea wasn't for making commercial tutorials, but to catalog and possibly fill some gaps in the available tutorial offering by volunteering community members. My original idea, already dead, was to even make a "Community Tutorial Project" out of it, having "everybody" join in the "fun" of making them. If more commercial tutorials are inspired by this effort, however, I wouldn't necessarily mind, as long as the gaps are filled...
;)
Stay safe, sane & healthy!

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: The missing tutorials thread

Post by Bullit » 29 Dec 2012, 03:22

I am looking for an Autodesk tutorial/presentation of one version were there was made improvements in modeling. It had a boat sort of Noah ArK and animals.

Disregard i found it here:http://area.autodesk.com/blogs/marks/go ... _5_is_here

User avatar
Kerro Perro
Posts: 306
Joined: 20 Mar 2011, 01:01
Location: Leiden, the Netherlands
Contact:

Re: The missing tutorials thread

Post by Kerro Perro » 29 Dec 2012, 13:34

I may have missed this if there is one already but i would really like an in depth tutorial about normal, displacement and vector displacement mapping. I've found a lot of basic stuff out there but would really like to see someone tweak and troubleshoot those to get them "perfect"...

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: The missing tutorials thread

Post by Bullit » 29 Dec 2012, 22:51

Maybe this will help:




User avatar
Kerro Perro
Posts: 306
Joined: 20 Mar 2011, 01:01
Location: Leiden, the Netherlands
Contact:

Re: The missing tutorials thread

Post by Kerro Perro » 30 Dec 2012, 15:14

Hmm that normal map one is better than i remember it - must try out all the steps in that - but the vdm one is kinda what i was talking about, it's only in mudbox and i followed it but get a lot distortion every time i export and render:
vdmcrap.jpg
And yeah i tried all the different settings in mudbox, it always comes out the same. Tried different sculpts too...
Also it only renders when i use "send to.." from mudbox, when i do it by hand as Manny suggests it doesn't do anything, no matter what geo approx settings i set...
I was gonna make a seperate thread out of this but i'd rather just have more in depth information about this subject - sort of a "teach a man to fish" idea ;)

Update: well i followed Manny's normal map tut and had a bunch of problems, i shall spare you all of this since i have no immediate plans to use any of this but they were commen ones like odd lines and artifacts that i've seen threads about here many times so i guess my requests still stands: more instruction/information on this would be a valueable addition i think.

Would gladly pay for it btw but it would have to be proper in depth, no "how to set your render tree" type stuff ;)

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests