Modelling: Stereo System by Peter Vigilante at vimeo
Re: Modelling: Stereo System by Peter Vigilante at vimeo
Reminds of the one in the v4 tutorials... Ahh... good times
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Modelling: Stereo System by Peter Vigilante at vimeo
There are several problems with this modeling technique. the firs being it's extremely sloppy. Booleans should really be avoided at all costs in any 3d program.
Instead of using booleans to cut out a space for the speaker I would have done a merege/delete to attach the speakers to the box, deleted the front face of the speaker box, then rebuilt the polygons using the add polygon tool. After that I would have selected the speaker polygons and done an extract/delete to remove them from the box. No need for setting any hard edges at all this way and there is no hidden grometry behind the speaker that you will never see anyway.
Using subdivision on a hard surface model like this is yet another huge waste of polygons. You can use the bevel tool to round off the edges of the speaker box, and if you keep the speakers seperate, you can subdivde them seperately.
Overall, this is just not a very good modeling technique because it's extremely wastefull with polygons.
EDIT: I just watched the part where you build the stereo and along with similar problems from the speakers, all the buttons and other stuff on the face of the stereo are off centered because you didn't account for the perspective distortion of the background photo.
Instead of using booleans to cut out a space for the speaker I would have done a merege/delete to attach the speakers to the box, deleted the front face of the speaker box, then rebuilt the polygons using the add polygon tool. After that I would have selected the speaker polygons and done an extract/delete to remove them from the box. No need for setting any hard edges at all this way and there is no hidden grometry behind the speaker that you will never see anyway.
Using subdivision on a hard surface model like this is yet another huge waste of polygons. You can use the bevel tool to round off the edges of the speaker box, and if you keep the speakers seperate, you can subdivde them seperately.
Overall, this is just not a very good modeling technique because it's extremely wastefull with polygons.
EDIT: I just watched the part where you build the stereo and along with similar problems from the speakers, all the buttons and other stuff on the face of the stereo are off centered because you didn't account for the perspective distortion of the background photo.
Who is online
Users browsing this forum: No registered users and 12 guests