Face weighted Normals Compound

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Face weighted Normals Compound

Post by gaboraa » 18 Aug 2018, 12:58

Face Weighted Normals aka weighted normals. This concept is super-duper important in game industry and I haven't found any plugin or script to adjust the face weighted normals. Maya has this feature called "set to face" but we don't have it by default. So recently I found rray's approach to the issue and created a separate Ice Node.

Here is an example what it does:


To use it you must add user normals before you apply the compound to the mesh.
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Re: Face weighted Normals Compound

Post by rray » 19 Aug 2018, 14:13

Cheers, makes sense to have it compounded. FWN should be the default implementation for all kinds of viewports
softimage resources section updated Feb 7 2019

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Re: Face weighted Normals Compound

Post by Draise » 21 Aug 2018, 03:41

Very handy.

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Re: Face weighted Normals Compound

Post by Grubber » 12 Dec 2018, 15:22

Thank you very much!