Hey, got a little time to step aside the technicalities and have some fun creating images. The idea is to always try to achieve a different look on next renders! Here's a more stylized childlike/fantasy tree:
File comment: fantasy_tree
fantasy_tree_m.jpg [ 218.86 KiB | Viewed 1929 times ]
the setup is very simple: 3 tree point clouds, one bending to the left, another bending to the right and the third bending to the front (bend strands compound plugged on "execute on emit..." to get the curly feel). Also there's 3 spiral curves and each ice tree uses deform tree by curve. A lattice controls the spirals, so that you can model the trunk flow. Lastly, Emit Leaves with simple sphere shapes, throw a little color and voila!
I found the need of having an ice var that tells if a particle is a leaf in the render tree. So I'll update the Emit Leaves compound to have a "isLeaf" boolean you can use to switch colors/shaders in the rendertree.
let's see how it goes on the next...