needed to make this for my creature's tail, hope it helps.
put a modeling ice tree on any mesh, connect this to execute port and then you can use intValue to access the integer found in name
find numbers in mesh name and convert them to integer
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Find Integer in Name
A useful compound that converts any number from the object's name to an integer,
making it accessible in ICE. Connect the compound to an execute port of the modeling
stack, access the number using the »intValue« attribute. Can be used to
automatically rearrange objects in a queue by just changing their name etc. Compound screenshot.
local backup: Find Integer In Name.xsicompound
local backup: Find Integer In Name.xsicompound
author site: n/a / si-community thread
find numbers in mesh name and convert them to integer
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Re: find numbers in mesh name and convert them to integer
Thanks imding this might be useful for many proposes..
I have put your topic in ICE compounds since it isn't a Tutorial.
I have put your topic in ICE compounds since it isn't a Tutorial.
Re: find numbers in mesh name and convert them to integer
Nice compound , this should help managing a scene.
softimage resources section updated Jan 5th 2024
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