find numbers in mesh name and convert them to integer

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Find Integer in NameAuthor: imding
A useful compound that converts any number from the object's name to an integer, making it accessible in ICE. Connect the compound to an execute port of the modeling stack, access the number using the »intValue« attribute. Can be used to automatically rearrange objects in a queue by just changing their name etc. Compound screenshot.

local backup: Find Integer In Name.xsicompound

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imding
Posts: 15
Joined: 25 Jun 2009, 00:21

find numbers in mesh name and convert them to integer

Post by imding » 19 Nov 2014, 22:54

needed to make this for my creature's tail, hope it helps.

put a modeling ice tree on any mesh, connect this to execute port and then you can use intValue to access the integer found in name :D
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Find Integer In Name.xsicompound
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Bullit
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Joined: 24 May 2012, 09:44

Re: find numbers in mesh name and convert them to integer

Post by Bullit » 20 Nov 2014, 02:18

Thanks imding this might be useful for many proposes..

I have put your topic in ICE compounds since it isn't a Tutorial.

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rray
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Re: find numbers in mesh name and convert them to integer

Post by rray » 20 Nov 2014, 02:19

Nice compound , this should help managing a scene.
softimage resources section updated Jan 5th 2024

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