flubber

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FlubberAuthor: Wim Forton
A nice wobbly effect for meshes — demo video . From the si-community thread:

I'm experimenting with elastic and fluid like deformation (simulated). It's not yet well documented, but I think it's easy to understand the nodes. Feel free to make better versions and share here!

Usage: put flubber_initialise in the modeling stack, put flubber_simulation in a simulation stack of a mesh object, add deforming mesh to flubber_simulation. Cheers, Wim


local backup: flubber_initialise.xsicompound flubber_simulation.xsicompound

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forton
Posts: 210
Joined: 25 Nov 2011, 17:57

flubber

Post by forton » 11 Sep 2014, 16:06

I'm experimenting with elastic and fluid like deformation (simulated).
It's not yet well documented, but I think it's easy to understand the nodes.

Feel free to make better versions and share here!

Usage: put flubber_initialise in the modeling stack, put flubber_simulation in a simulation stack of a mesh object, add deforming mesh to flubber_simulation.

Cheers, Wim


flubber_simulation.xsicompound
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flubber_initialise.xsicompound
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FXDude
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Re: flubber

Post by FXDude » 11 Sep 2014, 20:19

Lol!! just amazing :D

Bullit
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Re: flubber

Post by Bullit » 11 Sep 2014, 23:55

Neat :)

nuverian
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Re: flubber

Post by nuverian » 15 Oct 2014, 16:33

Looking super great jello!
Well done and thanks for sharing :)
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Pancho
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Re: flubber

Post by Pancho » 15 Oct 2014, 17:49

Looks great, BUT is it also possible to have the flubber collide with the cube?

Cheers
Thomas

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Draise
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Re: flubber

Post by Draise » 15 Oct 2014, 19:48

Wow, awesome!!!!!

forton
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Joined: 25 Nov 2011, 17:57

Re: flubber

Post by forton » 16 Oct 2014, 16:03

Thanks!

For the moment it is not real collision, I look for the location, if the point is in a certain distance I get the velocity of that location and add it to the velocity of the point.
It shouldn't be to difficult to do real collision, just test if it's inside cube, then move to closest position on the cube each frame, the spring effect should do the rest.
I wanted an effect of something floating- cutting through the water, so I didn't realy wanted to push the points away.

It's a surprisingly simple icetree, like I said feel free to make new versions and post it here, if I have time I will make a clean version with some options.

Cheers, Wim

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