SiScatter
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SiScatter 2.0
A scattering plugin from Julien Carmagnac, author of »Instance On Curve«.
SiScatter offers a high level of control over the scatter placement:
This scatter tool distributes particles based on the »emTool _ Equal Distribution on Surface« Compound from Eric Mootz (thank you Eric !). I tweak this compound to work together with »Delete Particles Near to Boundaries Edges«, »remove closest geometry« and »remove inside filter« compounds.
This tool build an ICE Tree and create a custom property under the point cloud object to tweak all ICE parameters. So you can edit entirely your scattering without open your ICE Tree. List of avalaible modifiers: color by gradient color by shape id color by texture map filter by boundary edge filter by closest geo filter by fractal filter by random [..]
Continue reading in the si-community thread. Video demo here.
local backup: siScatter.xsiaddon
This scatter tool distributes particles based on the »emTool _ Equal Distribution on Surface« Compound from Eric Mootz (thank you Eric !). I tweak this compound to work together with »Delete Particles Near to Boundaries Edges«, »remove closest geometry« and »remove inside filter« compounds.
This tool build an ICE Tree and create a custom property under the point cloud object to tweak all ICE parameters. So you can edit entirely your scattering without open your ICE Tree. List of avalaible modifiers: color by gradient color by shape id color by texture map filter by boundary edge filter by closest geo filter by fractal filter by random [..]
Continue reading in the si-community thread. Video demo here.
local backup: siScatter.xsiaddon
Re: SiScatter
Can you enable all "Generic" check box ("shape" tab on properties) just to see if you have your big tree display in viewport ?
Re: SiScatter
if it enabled big tree is gone, and if it turn on big tree is back again(
Re: SiScatter
Thank for this plug in, is fantastic. I would like to know one thing please:
I tryed to use a texture like filter, but i'm not able in any way to write the "string" inside the TEXTURE name box.
So for example, i have in the scene a texture called ROCK.psd what i have to write in the texture box to point tothis texture?
I tryed all, but i never found the way to make it work .CAn some one help me please? Thank you!
I tryed to use a texture like filter, but i'm not able in any way to write the "string" inside the TEXTURE name box.
So for example, i have in the scene a texture called ROCK.psd what i have to write in the texture box to point tothis texture?
I tryed all, but i never found the way to make it work .CAn some one help me please? Thank you!
Re: SiScatter
don't know really about this setting but this is likely to be an ICE TEXTURE MAP lookup.
So, there is a big chance you need to reference a softimage TEXTURE MAP (not a texture)
here an explanation http://softimage.wiki.softimage.com/xsi ... eColor.htm
So, there is a big chance you need to reference a softimage TEXTURE MAP (not a texture)
here an explanation http://softimage.wiki.softimage.com/xsi ... eColor.htm
Re: SiScatter
I'm sorry but there is no way. No one have be able to make it work? Thank you!!!!!
Re: SiScatter
You don't write the name of the image file. You just access the texture map that contains the image.
Re: SiScatter
Can you please do a example? I tryed this too, but i didn't workkk thank!
Re: SiScatter
Hello @yashugan !
Thank you for your comment !
About texture map, I notice that you just need to recreate the "Get Data" node inside the "siScatter _ Filter by Texture Map" compound : cf. screenshot
I don't understand why for now, I need to investigate more..
Thank you for your comment !
About texture map, I notice that you just need to recreate the "Get Data" node inside the "siScatter _ Filter by Texture Map" compound : cf. screenshot
I don't understand why for now, I need to investigate more..
Re: SiScatter
A way more simple solution :
Just disconnect the "siScatter _ Emitter" node, and that will be ok (it may make a double reference that create a sort of path error).
Just disconnect the "siScatter _ Emitter" node, and that will be ok (it may make a double reference that create a sort of path error).
Re: SiScatter
I'm sorry but i don't work:(
There are possibility to fix your interface with a more direct "texture " picker to filter the objects? Thank!
There are possibility to fix your interface with a more direct "texture " picker to filter the objects? Thank!
Re: SiScatter
Yes, I will update the addon, but in the meantime it may work !yashugan wrote:I'm sorry but i don't work:(
There are possibility to fix your interface with a more direct "texture " picker to filter the objects? Thank!
cf. gif animation for the full explanation step by step (sorry for the gif size/compression..)
Let me know if you still have problem.
Re: SiScatter
ho yeah!!!!!!!!!!!!!!!!!!!!!!!! thank you!!!!!!!!!!!!!!!
this will help my work 1000 times!!!!!!!!!!!
Fantastic! and thank again for the patience with me!!
this will help my work 1000 times!!!!!!!!!!!
Fantastic! and thank again for the patience with me!!
Re: SiScatter
Hello !
I've just upload a new version of siScatter (1.6) with :
Gif Quick Demo A Gif Quick Demo B
I've just upload a new version of siScatter (1.6) with :
- - New alignment options based on emitter's border edge :
- Cutoff distance
Orientation offset with variance
- an accurate Neighbors delete with distance option
- Cutoff distance
Gif Quick Demo A Gif Quick Demo B
Re: SiScatter
Thanks Julca, this has been one of my favourite collections of nodes!
Re: SiScatter
Thanks Julca. Such a great scattering toolset.
Re: SiScatter
Fantastic! i'm really happy! i'm doing landscapes just in those days, and your scatter is simply awesome! thank!!!!!!!!!!
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