pb_CopiesOnTarget
Posted: 23 Oct 2013, 04:43
Quick ready-made way to place copies over a mesh. Just an addition to what is found here: http://xsisupport.com/2011/12/14/ice-mo ... er-object/
I've made this to ease up when I model with instances in LightWave and want to replicate them in SI without baking them.
Right now this serves me fine but some stuff I would like to understand:
A - Modify>Poly.Mesh>Turn Polygons Internal Edges does nothing to rotate the copies. So what controls the Polygons Reference Frame orientation?
B - Shuffling an Array of Indices.
Cheers
I've made this to ease up when I model with instances in LightWave and want to replicate them in SI without baking them.
Right now this serves me fine but some stuff I would like to understand:
A - Modify>Poly.Mesh>Turn Polygons Internal Edges does nothing to rotate the copies. So what controls the Polygons Reference Frame orientation?
B - Shuffling an Array of Indices.
Cheers