To change context from polygons to vertices you have to build array from set of PolygonToVertices attribute and use "Array to Vertex Set" compoundBullit wrote:I think i am too green in ICE for this, i thought node "to per point" was to change for example context from polygons to per point but i was unable to do it.
Procedural Topo Pack
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Procedural Topo Pack
Updated Feb 2013 Various ICE topology compounds that I made for last months. Fully compatible with
SI 2012. After installation they can be found in Context, Interactive and Topology
categories of the Tool tab menu.
Contents: Build Array from Set Node (for Softimage 2012), Array to Edge Set, Array to Polygon Set, Array to Sample Set, Array to Vertex Set, Build Array per Edge, Build Array per Point, Build Array per Polygon, Build Array per Sample, Delete Topology, Disconnect Islands, Get Edge Position, Set Edge Position, Get Polygon Position, Set Polygon Position, Polygon Index to CAV, Vertex Index to CAV, Select Polygons Interactive, Slice to Pieces, To per Edge, To per Point, To per Polygon, To per Sample
The recent updates from the si-community thread linked below include: Greeble, Slice on Cubes, Extract Polygon Island, Split Edge Equally
local backup: ProceduralTopoPack.zip
Contents: Build Array from Set Node (for Softimage 2012), Array to Edge Set, Array to Polygon Set, Array to Sample Set, Array to Vertex Set, Build Array per Edge, Build Array per Point, Build Array per Polygon, Build Array per Sample, Delete Topology, Disconnect Islands, Get Edge Position, Set Edge Position, Get Polygon Position, Set Polygon Position, Polygon Index to CAV, Vertex Index to CAV, Select Polygons Interactive, Slice to Pieces, To per Edge, To per Point, To per Polygon, To per Sample
The recent updates from the si-community thread linked below include: Greeble, Slice on Cubes, Extract Polygon Island, Split Edge Equally
local backup: ProceduralTopoPack.zip
Re: Procedural Topo Pack
Re: Procedural Topo Pack
Thanks. I'll go now studying how changing context works.
Re: Procedural Topo Pack
Greeble. Well, sort of, some of the features are missing (instancing on top of extruded polygons), they were cut for performance reasons, but still.
Pocedural Topo Pack is updated, download it first.
Pocedural Topo Pack is updated, download it first.
- Attachments
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- Greeble.zip
- (85.44 KiB) Downloaded 569 times
Re: Procedural Topo Pack
Sometimes you should feed a constant set of polygons to make Extrude Islands work. It can be done by building array from polygons you want to extrude and converting the resulting array to set via Array to Polygon Set compound, like so:
[rimg=800]http://img688.imageshack.us/img688/794/9d8e5b334523418ea429bb2.png[/rimg]
[rimg=800]http://img688.imageshack.us/img688/794/9d8e5b334523418ea429bb2.png[/rimg]
Re: Procedural Topo Pack
Iterative fracture example with use of Slice Topology node.
Procedural Topo Pack is updated!
Procedural Topo Pack is updated!
- Attachments
-
- Slice on Cubes.xsicompound
- (18.42 KiB) Downloaded 311 times
Re: Procedural Topo Pack
This looks very nice, could you do it just partially?
Re: Procedural Topo Pack
SureBullit wrote:This looks very nice, could you do it just partially?
[rimg=521]http://i.imgur.com/Np8Qy.png[/rimg]
- Attachments
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- Extract Polygon Island.xsicompound
- (46.16 KiB) Downloaded 314 times
Re: Procedural Topo Pack
nice!
thanks for all these goodies!
thanks for all these goodies!
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Procedural Topo Pack
haha! curious about the bunny inside the bunny did you made it on propose? Did you extruded polygon islands?
Does it needs Momentum?
Does it needs Momentum?
Re: Procedural Topo Pack
No, you should remember that is not a boolean operation, the inner bunny generated automatically by the inverse extrusion, you can check how it works in a compoundBullit wrote: haha! curious about the bunny inside the bunny did you made it on propose?
Of course not, you can use it for other types of effects, if you find any It's so useless, I'm currently trying to figure out why did I spend so much time on this. Anyone tried Grasshopper?Bullit wrote:Does it needs Momentum?
Re: Procedural Topo Pack
I don't think it is useless, besides we never know what effect someone want. For example sucessive effects, a sort of matrioska of falling cubes...
Can you show the icetree of this one at top of this page:
Iterative fracture example with use of Slice Topology node.
Can you show the icetree of this one at top of this page:
Iterative fracture example with use of Slice Topology node.
Last edited by Bullit on 03 Jan 2013, 16:14, edited 1 time in total.
Re: Procedural Topo Pack
I can see this in a weight loss product spot Nicely done, good to see something else than voronoi pieces shattered.iamVFX wrote:
softimage resources section updated Jan 5th 2024
Re: Procedural Topo Pack
Slice on Cubes.xsicompound broke clusters information
Re: Procedural Topo Pack
It breaks cluster information, it breaks uv and custom normal maps because sometimes topology operations shuffles component index order in a chaotic and unpredictable manner
Re: Procedural Topo Pack
Hi Constantine,
is it possible to use Split Edge Evenly modulated by edgelength? (So the longer an edge is, the higher the nb of points.) I've been trying to get that to work but I'm afraid I'm too crap in ICE to figure it out. It must be something to do with context not being right (nb points is per object, edgelength is per edge element) but all my attempts at changing context have failed.
is it possible to use Split Edge Evenly modulated by edgelength? (So the longer an edge is, the higher the nb of points.) I've been trying to get that to work but I'm afraid I'm too crap in ICE to figure it out. It must be something to do with context not being right (nb points is per object, edgelength is per edge element) but all my attempts at changing context have failed.
Re: Procedural Topo Pack
there's no time to explain
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