This is something I did recently in my free time .Just having fun with ICE.
Limitation: -you have to create the curve along Y axis -the center of the curve has to be on the first point -the pointcloud has to be parented under the curve and to be at 0.0.0 TR
Then you can transform or deform your curve and the feather will follow.
I am uploading a scene so you can see the setup and also the compounds. You have to copy "tim_FeatherToll" folder under your workgroup>data>compounds, before you open the example scene.
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