AI Cut Geometry By Alpha

Plugins linking to this thread: (hide)

AI Cut Geometry by AlphaAuthor: MJD Boukhari @ AI Production
This ICE compound cuts polygon meshes by any stencil image/image alpha which is UV-projected on it. Usage video is available here, coproduced by MJD's friend Nour Almasri. This video by Fabricio Chamon shows how to create a cracked surface using FX Tree painting and the AI Apply Thickness plugin (which is also written by MJD Boukhari).

This compound was introduced by MJD's coworker at AI-Production and si-community user eternal art in the thread linked below.

local backup: AI Cut Geometry By Alpha.xsicompound

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands
Contact:

Re: AI Cut Geometry By Alpha

Post by Rork » 02 Apr 2012, 13:11

just checking ;)

thanks for the headsup, this one will also get a place in the 'handy tools' workgroup :)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
ShaderOp
Posts: 29
Joined: 11 Sep 2009, 20:15
Skype: shaderop
Contact:

Re: AI Cut Geometry By Alpha

Post by ShaderOp » 03 Apr 2012, 10:19

Very impressive. Thanks for sharing! :ymapplause:

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 03 Apr 2012, 22:08

fabricio.chamon wrote:man this is soooo great!! thanks a ton!

MJD Boukhari, with your 3 compounds I finally can paint my own crack maps to simulate in momentum:



nice! :-bd
thank you for using my compounds
I liked the idea of ​​drawing stereo.....

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 19 Apr 2012, 20:29

Ramon wrote:Bugs with animated texture map images. Broke geometry and jumping parts of texture projection

I experimented with animated texture map has been successful with me ...
I ask you to put me an example of the situation that you encounter ...
Thank you ...

Ramon
Posts: 111
Joined: 19 Aug 2010, 22:47

Re: AI Cut Geometry By Alpha

Post by Ramon » 20 Apr 2012, 00:16

Test scene with animations
http://www.sendspace.com/file/7s5ony

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 21 Apr 2012, 20:53

Ramon wrote:Test scene with animations
http://www.sendspace.com/file/7s5ony
I have seen your example and known cause of the problem ..
Compounds has limits in the vertical lines that match the texture and 3D Object..
The second limit is that you must increase the Subdivision of 3D Object before apply The Compound to get a better result ...
As for the parameter must be at least a value of 10 ...
But to get the best result should be a value of 100 ....

olivier jeannel
Posts: 30
Joined: 10 Feb 2012, 12:50

Re: AI Cut Geometry By Alpha

Post by olivier jeannel » 29 Aug 2012, 17:23

Excellent Compound ! Works super, super handy :) Thank's lot !
In the "Delete Polygons" sub-compound, I just exposed the "less than equal" second value. It react as a threshold RVB value to delete more or less polygons.

One question : In the "Crack Modeling" video, there is a "Filter Edge By Angle" compound.
Where can I get it ?

Again, Thanks for the great work !

User avatar
Boris
Posts: 67
Joined: 25 May 2012, 16:35
Location: R&M

Re: AI Cut Geometry By Alpha

Post by Boris » 29 Aug 2012, 19:10

Maaan i have good news for you ! You are Rock ! :-bd Thx you !
Oops ,something went wrong :D

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 30 Aug 2012, 20:57

olivier jeannel wrote:Excellent Compound ! Works super, super handy :) Thank's lot !
In the "Delete Polygons" sub-compound, I just exposed the "less than equal" second value. It react as a threshold RVB value to delete more or less polygons.

One question : In the "Crack Modeling" video, there is a "Filter Edge By Angle" compound.
Where can I get it ?

Again, Thanks for the great work !

you can find it here:

viewtopic.php?f=19&t=1933

Newcomer (<20 posts) alert: please use the URL tags - HB

User avatar
spurv
Posts: 92
Joined: 08 Jun 2009, 21:28
Skype: patodigital
Location: Portugal
Contact:

Re: AI Cut Geometry By Alpha

Post by spurv » 03 Sep 2013, 12:37

I'm not getting the same nice results with 2014, anyone has the same problem?
Eu é que tou com cenas? Tu é que tás com cenas!
http://lickingtheice.tumblr.com
http://www.mariodomingos.com

xsisoft
Posts: 152
Joined: 01 Nov 2018, 11:13

Re: AI Cut Geometry By Alpha

Post by xsisoft » 16 Jan 2019, 14:50

" I'm not getting the same nice results with 2014, anyone has the same problem? "



Installed in softimage 2015 WIN7x64 sp1, started testing -1 times worked (as in the attached video- from the alpha channel of the logo xsi, the geometry was obtained! Further the compound ceased to work correctly, makes geometry, but some kind of squares! tested on other versions of 2013, 2014, the result is the same.

The result is a need for version 2012 SAP - as in the demo video

Who does the compound work correctly, and with which version of the softimage & windows OS ?

xsisoft
Posts: 152
Joined: 01 Nov 2018, 11:13

Re: AI Cut Geometry By Alpha

Post by xsisoft » 17 Jan 2019, 14:24

The problems were in a falling off texture projection, everything works in softimage 2015

Post Reply

Who is online

Users browsing this forum: No registered users and 43 guests