AI Cut Geometry By Alpha

Plugins linking to this thread: (hide)

AI Cut Geometry by AlphaAuthor: MJD Boukhari @ AI Production
This ICE compound cuts polygon meshes by any stencil image/image alpha which is UV-projected on it. Usage video is available here, coproduced by MJD's friend Nour Almasri. This video by Fabricio Chamon shows how to create a cracked surface using FX Tree painting and the AI Apply Thickness plugin (which is also written by MJD Boukhari).

This compound was introduced by MJD's coworker at AI-Production and si-community user eternal art in the thread linked below.

local backup: AI Cut Geometry By Alpha.xsicompound

User avatar
eternal art
Posts: 93
Joined: 08 Jun 2009, 22:48
Location: UAE - Abu Dhabi

AI Cut Geometry By Alpha

Post by eternal art » 01 Apr 2012, 19:38

hello ..
Here is an ice compund we made it in our studio (AI Production) , and we love to share it with the amzing community .
Just want to gave a creadit to our Ice Developer (MJD Boukhari) who did this compound , and also who did ( AI Apply Thickness ) Compound.

Video about it :
http://vimeo.com/39583216


Stay tune there are more to come .

Moderator edit: embedded video - HB
Attachments
AI Cut Geometry By Alpha.xsicompound
(74.9 KiB) Downloaded 1130 times
3D Supervisor - Production House .

User avatar
Memag
Posts: 339
Joined: 09 Aug 2010, 01:37
Location: Tits

Re: AI Cut Geometry By Alpha

Post by Memag » 01 Apr 2012, 19:47

Wow, thank you guys!
Last edited by Memag on 01 Apr 2012, 20:48, edited 1 time in total.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: AI Cut Geometry By Alpha

Post by origin » 01 Apr 2012, 20:02

thanks

Ramon
Posts: 111
Joined: 19 Aug 2010, 22:47

Re: AI Cut Geometry By Alpha

Post by Ramon » 01 Apr 2012, 20:48

great. great.

User avatar
gustavoeb
Moderator
Posts: 586
Joined: 21 Jul 2010, 00:33
Skype: gustavoboehs

Re: AI Cut Geometry By Alpha

Post by gustavoeb » 01 Apr 2012, 23:31

very nice mate! super useful... I'm waiting on the "more to come" :x

Ramon
Posts: 111
Joined: 19 Aug 2010, 22:47

Re: AI Cut Geometry By Alpha

Post by Ramon » 02 Apr 2012, 00:22

Bugs with animated texture map images. Broke geometry and jumping parts of texture projection

fabricio.chamon
Posts: 91
Joined: 09 Jun 2009, 23:47

Re: AI Cut Geometry By Alpha

Post by fabricio.chamon » 02 Apr 2012, 05:48

man this is soooo great!! thanks a ton!

MJD Boukhari, with your 3 compounds I finally can paint my own crack maps to simulate in momentum:



nice! :-bd

User avatar
eternal art
Posts: 93
Joined: 08 Jun 2009, 22:48
Location: UAE - Abu Dhabi

Re: AI Cut Geometry By Alpha

Post by eternal art » 02 Apr 2012, 10:31

Ramon wrote:Bugs with animated texture map images. Broke geometry and jumping parts of texture projection
This compound not design to work with animated Texture map , but we will take a look .
thank .
3D Supervisor - Production House .

User avatar
Rork
Posts: 1230
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands
Contact:

Re: AI Cut Geometry By Alpha

Post by Rork » 02 Apr 2012, 11:18

Haven't tested this yet, but when freezing the object, will it 'keep' the clipped polygons?
This would make it a great modeling tool as well.

Kudos for sharing, and that's an interesting cliffhanger regarding more tools ;)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: AI Cut Geometry By Alpha

Post by iamVFX » 02 Apr 2012, 12:47

Rork wrote:Haven't tested this yet, but when freezing the object, will it 'keep' the clipped polygons?
Yes. All ice modeling operations can be frozen with maintaining the current shape, this also applies to the simulated particle clouds by the way

User avatar
Rork
Posts: 1230
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands
Contact:

Re: AI Cut Geometry By Alpha

Post by Rork » 02 Apr 2012, 13:11

just checking ;)

thanks for the headsup, this one will also get a place in the 'handy tools' workgroup :)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

User avatar
ShaderOp
Posts: 29
Joined: 11 Sep 2009, 20:15
Skype: shaderop
Contact:

Re: AI Cut Geometry By Alpha

Post by ShaderOp » 03 Apr 2012, 10:19

Very impressive. Thanks for sharing! :ymapplause:

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 03 Apr 2012, 22:08

fabricio.chamon wrote:man this is soooo great!! thanks a ton!

MJD Boukhari, with your 3 compounds I finally can paint my own crack maps to simulate in momentum:



nice! :-bd
thank you for using my compounds
I liked the idea of ​​drawing stereo.....

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 19 Apr 2012, 20:29

Ramon wrote:Bugs with animated texture map images. Broke geometry and jumping parts of texture projection

I experimented with animated texture map has been successful with me ...
I ask you to put me an example of the situation that you encounter ...
Thank you ...

Ramon
Posts: 111
Joined: 19 Aug 2010, 22:47

Re: AI Cut Geometry By Alpha

Post by Ramon » 20 Apr 2012, 00:16

Test scene with animations
http://www.sendspace.com/file/7s5ony

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: AI Cut Geometry By Alpha

Post by mjd3d » 21 Apr 2012, 20:53

Ramon wrote:Test scene with animations
http://www.sendspace.com/file/7s5ony
I have seen your example and known cause of the problem ..
Compounds has limits in the vertical lines that match the texture and 3D Object..
The second limit is that you must increase the Subdivision of 3D Object before apply The Compound to get a better result ...
As for the parameter must be at least a value of 10 ...
But to get the best result should be a value of 100 ....

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest