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 Post subject: Re: Various useful compounds
PostPosted: 01 Apr 2012, 05:15 
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Joined: 08 Jul 2011, 23:49
Posts: 51
Thanks Felix,

particularly loving Neural!
I'm trying it and I've a question: I want to turbulize the particles and animate the grow parameter at the same time.
It works, but the growing acts weird. The grow works only when the turbulize is near to zero, like from 0.016 to 0 and at that point there's no much time to see the grow transition.
I'm connecting a Turbulize Mesh to Execute on Emission, I guess I'm trying to turbulize the particles in the wrong way.


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Piero Desopo
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 Post subject: Re: Various useful compounds
PostPosted: 02 Apr 2012, 12:33 
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Joined: 15 Dec 2009, 10:12
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Your're right, I've updated the download link with a new version which should work better.
Don't know what kind of effect you wan't to achieve, but remember that if you turbulize the particles "on emission", your only modifying their initial position, so they won't move or anything like that. If you want to turbulize the particles movement, you have to plug the turbulize into a normal execution port. In this special case though it's recommendet to modify the pointpositions before the emission, otherwise you will end up with something like this:

Image

In this case you modify the point positions after the strands have already been drawn, thus you get these strange connections to the location where the point used to be. Modifying the point positions before the strands are drawn works fine:

Image


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 Post subject: Re: Various useful compounds
PostPosted: 03 Apr 2012, 23:21 
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Mossman,

thanks a lot for the update. From your screen grab I see you're using a simulated Ice tree whereas I'm using a non-simulated one.
Anyhow, I've started from scratch using the latest update you posted and everything it's working fine now. I'm also adding some Mootzoid EmTools compounds and some other Scatter Tools compounds, glad to see that everything works fine together.

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