Sculpt Deformer

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Toonafish
Posts: 24
Joined: 04 Nov 2011, 10:05
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Sculpt Deformer

Post by Toonafish » 23 Nov 2011, 16:45

I created a simple sculpt deformer compound. Just add a WeightMap to the geometry, change the Minimum Weight Value to -1 and paint away.

Adjust Factor to increase or decrease effect, or change the curve to your liking. A weight value of +1 will push outward, an value of -1 ( hold Shift while painting ) inward.
sculpt_deformer.rar
(1.26 KiB) Downloaded 380 times
happy sculpting.

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ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: Sculpt Deformer

Post by ActionArt » 12 Dec 2011, 22:10

This looks very interesting! I don't know how I missed it up until now. I'm going to give it a go. Thanks for sharing!!!

Edit: It IS very cool! You've single handedly brought basic sculpting to SI. Awesome!!! :-bd

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Memag
Posts: 339
Joined: 09 Aug 2010, 01:37
Location: Tits

Re: Sculpt Deformer

Post by Memag » 13 Dec 2011, 14:14

Perhaps it would be interesting to unify it with "adaptive subdivision" compound,
to get those geometry iterations going on when points/edges get stretched/distanced?
Something like simple Sculptris, Dyna MEsh, 3dcoat voxel mesh...


ICE Topo - Adaptative Subdivision

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ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: Sculpt Deformer

Post by ActionArt » 13 Dec 2011, 14:49

Yes indeed! Maybe a good thing for the ice community project.

Toonafish
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Joined: 04 Nov 2011, 10:05
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Re: Sculpt Deformer

Post by Toonafish » 13 Apr 2012, 02:08

Hey, thanks guys. Never thought anyone would find it useful, so I kind of forgot about it, because a little while after posting this I found out it's already in the box by default : Property > Map Paint Tools > Paint Push Tool.

But a good idea to combine it with the adaptive subd compound. I'll give it a shot.

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Boris
Posts: 67
Joined: 25 May 2012, 16:35
Location: R&M

Re: Sculpt Deformer

Post by Boris » 22 Jul 2012, 16:24

Toonafish wrote:I created a simple sculpt deformer compound. Just add a WeightMap to the geometry, change the Minimum Weight Value to -1 and paint away.

Adjust Factor to increase or decrease effect, or change the curve to your liking. A weight value of +1 will push outward, an value of -1 ( hold Shift while painting ) inward.
sculpt_deformer.rar
happy sculpting.
Thx MAN ! very very very useful tool ! :ymparty:
Oops ,something went wrong :D

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