Izze, I think you founded a bug in Softimage. I've tried memo-camera together with factory nodes which deals with camera position, got crash in my own 7.01. Let's say, un-simulated ICE tree, standard Emit From Surface, Align Particles To Camera node, store a few memo-cameras, try to call them... crash. Honestly I forgot memo-cameras, as I didn't used them since XSI 4 (they are lost in crash-backup).
Another possible problem with kH Strand Screen Size In SI Units, could be a reference to camera FOV after the GetData - if anyone still needs this node, I would suggest exposing the FOV as a separate reference. Compound itself is really simple, distance from camera to strand position, tangens from FOV, plus some basic math.
There is a small 'hotfix'
downloadable at same links from first post:
"kH Grouping by Polygons" should work nicely for now. Just for info, problem was caused by a new method of emitting from triangle corners. In 'guides and filler' mode, some points are initially on the same position. This is 'melted' later with hair filler, but if something tries to find the closest point before, ICE gets confused, being unable to sort the points. So for now, this node randomizes the positions before searching stage, and moves them back after getting the attributes.
The rest of changes are small improvements here and there: paint density in kH Hair Filler is now 'exact rate', always close to initial rate in emitters. kH Grouping has a few options more, internal nodes for sorting are based on nicer (a bit faster) methods, so on.
In docs, there is a short list of 'form' nodes (basic styling nodes) which rely on distance to point/hair root ( and which part of geometry is considered) - so it's not good idea to animate these parts. Btw, no big deal to add inputs for 'reference geometry' for animation, but this will add even more inputs and parameters. Imho, there is already too much.
good luck !