Face weighted Normals Compound

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gaboraa
Posts: 265
Joined: 16 Apr 2010, 23:14

Face weighted Normals Compound

Post by gaboraa » 18 Aug 2018, 12:58

Face Weighted Normals aka weighted normals. This concept is super-duper important in game industry and I haven't found any plugin or script to adjust the face weighted normals. Maya has this feature called "set to face" but we don't have it by default. So recently I found rray's approach to the issue and created a separate Ice Node.

Here is an example what it does:

Image

To use it you must add user normals before you apply the compound to the mesh.
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rray
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Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany

Re: Face weighted Normals Compound

Post by rray » 19 Aug 2018, 14:13

Cheers, makes sense to have it compounded. FWN should be the default implementation for all kinds of viewports
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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Draise
Posts: 828
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: Face weighted Normals Compound

Post by Draise » 21 Aug 2018, 03:41

Very handy.

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Grubber
Posts: 118
Joined: 22 Jun 2009, 21:11
Location: Vilnius, Lithuania

Re: Face weighted Normals Compound

Post by Grubber » 12 Dec 2018, 15:22

Thank you very much!