ICE shatter???

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nassosy
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Joined: 02 Oct 2009, 23:50
Location: Greece
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Re: ICE shatter???

Post by nassosy » 21 Sep 2010, 13:48

Mine will be released at the end of the month.
as long as the input geometry is not degenerate
(no funky connectivity) it has no problems.
It doesn't use the built-in booleans.

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Hirazi Blue
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Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: ICE shatter???

Post by Hirazi Blue » 21 Sep 2010, 13:50

Sounds great... :-bd
Any hint about the pricing,
as I read you were planning to offer it as a commercial addon?
Stay safe, sane & healthy!

nassosy
Posts: 81
Joined: 02 Oct 2009, 23:50
Location: Greece
Contact:

Re: ICE shatter???

Post by nassosy » 21 Sep 2010, 17:46

no, not yet

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Mossman
Posts: 19
Joined: 15 Dec 2009, 09:12

Re: ICE shatter???

Post by Mossman » 24 Sep 2010, 14:55

Will your Bullet integration be Multithreaded?

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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Re: ICE shatter???

Post by Hirazi Blue » 07 Nov 2010, 20:30

@nassosy - Any updates?
Now that everybody has had a chance to play with studioNEST Momentum & Kratos
(and struggled with their limitations),
it seems to be a good time to release your alternative shatter/bullet addon...
;)
Stay safe, sane & healthy!

Akimine
Posts: 1
Joined: 03 Nov 2010, 00:29

Re: ICE shatter???

Post by Akimine » 09 Nov 2010, 18:59

I strongly second that !

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