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 Post subject: FStretch for maya? port to XSI?
PostPosted: 19 May 2010, 14:25 
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Joined: 10 Jun 2009, 10:49
Posts: 36
Hey guys,
http://forums.cgsociety.org/showthread.php?f=54&t=878019

this is a tool someone has made in maya, its called Fstretch, looks pretty cool for doing skin deformations which should compute really quite quick for tension deformations.

basically i thought this tool was quite cool and was thinking it would be cool to have it in XSI.

whats do you guys think to this tool?

so i thought instead of trying to develop this myself,why not a few people chip in and we could try and make it together? community type project. I know a bit of ICE, which would definately be cool for this type of tool. pretty much the hardest bit will be the calculating the tension map? and im sure i saw a compound already out there to do this?

would people find this tool useful?

cheers

Sweeney


Last edited by ximage on 19 May 2010, 21:18, edited 1 time in total.

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 Post subject: Re: FStretch for maya? port to XSI?
PostPosted: 19 May 2010, 18:15 
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Joined: 17 Nov 2009, 18:46
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That tool does look nice. I especially like the cloth wrinkles.

When you post links, make sure to use url tags, so they are clickable.

Tension compound is on http://rray.de/xsi/ . Not sure if this works; If not, search on his site "Tension" - http://rray.de/xsi/bak/rray/rraysSurfPropNodes.zip


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 Post subject: Re: FStretch for maya? port to XSI?
PostPosted: 19 May 2010, 21:17 
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Joined: 10 Jun 2009, 10:49
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Hey.

yeh the wrinkles look really cool dont they. oops sorry about the link.

yeh i found the Rray's compound, work really well.

been testing it. and i got some where with in within and hour or so. il post a test scene when i get a bit further with it.

cheers

Sweeney


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 Post subject: Re: FStretch for maya? port to XSI?
PostPosted: 27 Mar 2011, 12:26 
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Let's dig up an old thread...

Something to check out maybe:
over at the XSIBase "jo_b" presents an ICE Compound to be used in conjunction with Reinhard Claus' Tension compounds (not Reinhard Claus' (non-ICE) "Tensionmap" as "jo_b" confusingly calls it in his post) to create
Smart Deformations like FStretch ;)

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 Post subject: Re: FStretch for maya? port to XSI?
PostPosted: 28 Mar 2011, 18:17 
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Joined: 26 Sep 2009, 15:51
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Btw please anyone feel free to include Tension inside your own distributions (as opposed to listing it as a requirement - will make setup a little easier for the users)

Would like to update the compound so edge clusters can be excluded/included in the tension computations, but being completely out of the ICE loop, failed so far.

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 Post subject: Re: FStretch for maya? port to XSI?
PostPosted: 17 Apr 2012, 09:33 
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Joined: 16 Jun 2009, 09:28
Posts: 79
Hi there,
Does anyone know where I could get the stress/tension map. I can't for the life of me find an ICE one.
Thanks
Pete


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 Post subject: Re: FStretch for maya? port to XSI?
PostPosted: 18 Apr 2012, 18:40 
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Joined: 25 Jun 2009, 23:35
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Hi Ximage,

yes I'm still as interested as I was last year when the thread on XSIBase appeared. I've used it on some characters and I think it basically just adds a nice extra layer of (mostly wrinkle-like) deforms that cost little time to set up or compute. The stuff in the example (maya)video is more impressive, I would love to get that level in SI.

I can do some stuff in ICE but I'm afraid this would be above my skills.


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