Re: knit the strand
Posted: 18 Jun 2009, 10:14
woooooow..fantastic job..man..!!!
unofficial SOFTIMAGE© community
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It's adaptation of my existing compounds for creating a human hair, so basic idea was hair creation. By the way, it's all very simple math behind.Letterbox wrote: but lets make this a different kind of post I'm curious what made you come up with this as the idea to develop into a compound.
As usually with Softimage, lack of 'simple examples'. Mentioned POV-Ray had about five hundred of code examples with it, all focused on artist creation. On the other side, Softimage examples looks like more a programmer's show reel - before few years I had a hard time to figure out that I don't need SCOPs for my rigging needs, even more, rig without SCOPs became faster...Letterbox wrote: and what challenges did you face along the way?
Well, for now, NURBS surfaces are only choice for creating such compounds in ICE, at least in an easy way. Actually I'm using meshes as control objects, whenever the NURBS surface is complex. Perhaps everyone knows procedure for that, anyway here is again:Letterbox wrote: It's also nice to see --someone-- is still using nurbs.. The more i use them the better i like them, and some things just work so well, i only wish one day they'd upgrade the whole nurbs package.
Great compound! Shouldn't it be in the ICE/compounds section though? I would not look for this in a models/scenes directory if I were searching, probably.owei wrote:Thanks Mathaeus..!
I´ve put it into the downloadsection:
viewtopic.php?f=39&t=84
cherers,
oliver