Hello,
I'm trying to achieve a look using turbulize mesh, but I'd like to break it up using weight maps - So certain areas are effected and others not.
Is this possible?
thank you
turbulize mesh - via weight maps ?
Re: turbulize mesh - via weight maps ?
you can use a scalar to 3d vector to convert your weightmap to the variance
softimage resources section updated Jan 5th 2024
Re: turbulize mesh - via weight maps ?
Hello,
Thank you for the time. So I ran into a problem where the Value of the Get Weight map node is Black and doesn't plug into the Scalar node
Thank you for the time. So I ran into a problem where the Value of the Get Weight map node is Black and doesn't plug into the Scalar node
Re: turbulize mesh - via weight maps ?
Another question would be how to control the Variance number once it's pluged in?
Re: turbulize mesh - via weight maps ?
you'll have to double click the blue weightmap node, then select the "weights" parameter with the explorer.
If you want to modify the strength, you can put a multiply node between "scalar to 3d vector" and "turbulize mesh", and edit the multiplication vector
If you want to modify the strength, you can put a multiply node between "scalar to 3d vector" and "turbulize mesh", and edit the multiplication vector
softimage resources section updated Jan 5th 2024
Re: turbulize mesh - via weight maps ?
Awesome... thanks!!!.
Works lovely
Thanks for the time
Works lovely
Thanks for the time
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