Access Instance Object Attributes
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Vines Autorig Script
from vimeo.com/254565390: Had to do lots of growing vines on a recent project, so I wrote this handy script
that generates a branching-aware rig form arbitrary curves, with parameters to animate
growth and other stuff. It also populates information on the source curves, like:
curveID, parentID, branch level, path to root, etc. so that it can be manipulated
inside an ICE Tree to generate all sorts of fx. (still wip. needs some manual work
to get the branches properly connected)
install: extract the zip file into your Softimage project. from your script editor, load the vines_rig.js inside your "Scripts" folder, it should be ready to use. if you are not using a project, then change the "compoundsPath" variable (line 5) to point to an absolute path.
run: create some curves, it should be created as CVs. select all > run. rig will be created (don't try huge number of curves, it will be slow!) play with the user inputs inside the script if you want to (the first 5 lines). The variable "createLeaves" will add a point cloud in your scene, where you can pick a leaf instance group inside the main compound. there you also can set start/end time for leaves to grow. there is one main control for all animations inside the model, and each curve has its own "Info" parameters for offset and other stuff (you can also access through ICE).
download: Vines_Rig_Script.zip
install: extract the zip file into your Softimage project. from your script editor, load the vines_rig.js inside your "Scripts" folder, it should be ready to use. if you are not using a project, then change the "compoundsPath" variable (line 5) to point to an absolute path.
run: create some curves, it should be created as CVs. select all > run. rig will be created (don't try huge number of curves, it will be slow!) play with the user inputs inside the script if you want to (the first 5 lines). The variable "createLeaves" will add a point cloud in your scene, where you can pick a leaf instance group inside the main compound. there you also can set start/end time for leaves to grow. there is one main control for all animations inside the model, and each curve has its own "Info" parameters for offset and other stuff (you can also access through ICE).
download: Vines_Rig_Script.zip
author site: http://iceduous.blogspot.com / si-community thread
Redshift Proxy Animation Control
This script overcomes the current limitation of redshift not having proper support
for time shifted instances on Softimage.
Have a look at Fabricio's video Redshift - Proxy animation control script for Softimage for usage details.
local backup:Redshift_Proxy_Animation_Control_Script.js
Have a look at Fabricio's video Redshift - Proxy animation control script for Softimage for usage details.
local backup:Redshift_Proxy_Animation_Control_Script.js
author site: http://iceduous.blogspot.com / si-community thread
Re: Access Instance Object Attributes
I always forget about motion blur as I do it in post
Re: Access Instance Object Attributes
Hi,oktawu wrote:From the redshift devs themselves: :"Unfortunately, Redshift does not currently support instancing of meshes with deforming animations using the ‘Set Particle Instance Animation Time’ node. Basically Redshift cannot currently have different instances of the same mesh sampled at different points in time if the mesh’s geometry is changing. ‘Set Particle Instance Animation Time’ will work with animated transformations, but not deformations. It’s on our TODO list to fix." - BTW , it's been like that for 3 years now, and since xsi got discontinued, there are almost zero chances that this will ever get solved.
PS. Just ran quick test, using the set particle instance time node. In the viewport everything works. At rendertime it's broken.
Perhaps also this may be of help?
(Script is in vimeo description)
Redshift - Proxy animation control script for Softimage
from Fabricio Chamon
https://vimeo.com/208992822
( post eol user support from/for users )
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