I have followed a Pluralsight tutorial on making a procedural stairway using the Create Copy from Polygon compound.
So far so good. Managed to make an awesome pinecone from it... but...
Now I have Set Material Library into an empty mesh to make a container for my materials - now I get it, set that array to self.Materials. Now I want to apply the materials randomly per copy, using the Random Material ID per Copy.. but I get random polygons with the random materials.
I've followed the ICE tree tree forrest tutorial on the Softimage Autodesk youtube channel - with no erros.. but I can't get it to work with my compound.
Any help? Where did I go wrong?
Random Material ID per Copy: Error - FIXED
Random Material ID per Copy: Error - FIXED
Last edited by Draise on 15 Feb 2017, 14:55, edited 1 time in total.
Re: Random Material ID per Copy - error
Ok, it seems I found a fix.. where... I added some triangles on the troubled copy mesh.. and that seemed to fix the polygon index order.
Triangulation didn't fix it, but some geometry modifications did.
I couldn't remember how to change that around according to the autotriangulation SI seems to do or something.
Triangulation didn't fix it, but some geometry modifications did.
I couldn't remember how to change that around according to the autotriangulation SI seems to do or something.
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