hey all,
I build a cave animation in ICE.
now I need to create a cross section into the cave gangways.
if there would be no animation/turbulize in Z, I'd just polygonize the point cloud and use the slice polygon slice tool in y and give it some thickness - works so far.
but what if I need a cross section when the cave gangways move in Z, also?
maybe I could create a second point cloud thats emitting from the first point clou, calculate the distance between and then just delete one site?
anybody has some inputs how to realize that?
thx
sant0s
Cross-Section in ICE Cave
Re: Cross-Section in ICE Cave
Hey Santos,
you could try the bool operator that ships with implosia. its free now
https://drive.google.com/open?id=0B47NI ... zUxU3hGZ2c
works best when your mesh is triangulized...
you could just copy your cave offset it a little bit and bool it..
Cheers
CYTE
you could try the bool operator that ships with implosia. its free now
https://drive.google.com/open?id=0B47NI ... zUxU3hGZ2c
works best when your mesh is triangulized...
you could just copy your cave offset it a little bit and bool it..
Cheers
CYTE
Re: Cross-Section in ICE Cave
hey CYTE,
I already tried that - and its technically working...
but since I have 3 dimensions, it will cut away alot of the parts that are in z/-Z achis and when the camera moves, I will just have artefacts in space
but I found a nice solutuoin: https://groups.google.com/forum/#!topic ... cE4rDVg7A4
I already tried that - and its technically working...
but since I have 3 dimensions, it will cut away alot of the parts that are in z/-Z achis and when the camera moves, I will just have artefacts in space
but I found a nice solutuoin: https://groups.google.com/forum/#!topic ... cE4rDVg7A4
Who is online
Users browsing this forum: No registered users and 29 guests