Drawing a strand between every particle for wireframe effect

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adrencg
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Drawing a strand between every particle for wireframe effect

Post by adrencg » 23 Apr 2015, 17:23

Is there way to use a particle object as an input to draw straight strands between each particle, to simulate a wireframe made of strands?

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Hirazi Blue
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Re: Drawing a strand between every particle for wireframe effect

Post by Hirazi Blue » 23 Apr 2015, 18:10

The "Strandwire Compound" comes to mind.
AFAIK currently only available in the local backup over at rray.de I'm afraid...
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adrencg
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Re: Drawing a strand between every particle for wireframe effect

Post by adrencg » 23 Apr 2015, 19:56

Hirazi Blue wrote:The "Strandwire Compound" comes to mind.
AFAIK currently only available in the local backup over at rray.de I'm afraid...
I have that compound, but it doesn't work. Lots of red nodes when hooking it up.

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Mathaeus
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Re: Drawing a strand between every particle for wireframe effect

Post by Mathaeus » 23 Apr 2015, 21:07

If strandwire still doesn't work, you could try one of two in attachment. One spreads just a particle cylinder primitives (or any else primitive), so you have a real preview in viewport. Another creates strands.
Usually these things are searching for point neighbors, then points are cloned and placed in star like shapes, to the midpoint of edges, so there are two points or strands per on edge. Two attached nodes are using a simpler but faster math, modulo instead of loop value, than strandwire, at least one I've tried long time ago .
Of course, in case of SI subdivs, they won't take subdivs into account.
Attachments
Emit Fishnet Points From Mesh.xsicompound
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Emit Fishnet From Mesh.xsicompound
(65.33 KiB) Downloaded 77 times

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rray
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Re: Drawing a strand between every particle for wireframe effect

Post by rray » 23 Apr 2015, 22:28

Strandwire works fine here on SI 2015, applied it to an empty point cloud, and plugged the mesh in.
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adrencg
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Re: Drawing a strand between every particle for wireframe effect

Post by adrencg » 24 Apr 2015, 20:51

adrencg wrote:
Hirazi Blue wrote:The "Strandwire Compound" comes to mind.
AFAIK currently only available in the local backup over at rray.de I'm afraid...
I have that compound, but it doesn't work. Lots of red nodes when hooking it up.
Strange, now it works for me. I may have done something wrong yesterday. This is prefect for what I need.

I also downloaded a Plexus compound which has a different effect, but still a pretty cool effect.

adrencg
Posts: 196
Joined: 05 May 2012, 00:50

Re: Drawing a strand between every particle for wireframe effect

Post by adrencg » 24 Apr 2015, 20:52

Mathaeus wrote:If strandwire still doesn't work, you could try one of two in attachment. One spreads just a particle cylinder primitives (or any else primitive), so you have a real preview in viewport. Another creates strands.
Usually these things are searching for point neighbors, then points are cloned and placed in star like shapes, to the midpoint of edges, so there are two points or strands per on edge. Two attached nodes are using a simpler but faster math, modulo instead of loop value, than strandwire, at least one I've tried long time ago .
Of course, in case of SI subdivs, they won't take subdivs into account.
That works great too. Thanks.

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