caached particles dont load...

Discussions about SOFTIMAGEs© Interactive Creative Environment©
Post Reply
thorsnuts
Posts: 153
Joined: 08 Oct 2012, 19:42

caached particles dont load...

Post by thorsnuts » 11 Mar 2014, 04:26

Hello...

Does anybody run into the problem with cached particles not loading at first when you start the scene?

I'll load a scene that has working cached particles following a curve... when I close it and reopen it, it doesn't load. I have to, with out touching anything, reload the same scene and everything is there!

Really weird

thanks,

adrencg
Posts: 196
Joined: 05 May 2012, 00:50

Re: caached particles dont load...

Post by adrencg » 22 Mar 2014, 19:48

Happens to me too. It's a dodgy system.

Are you applying cache on file node to the ICE tree with the particles, or making an empty pointcloud?

adrencg
Posts: 196
Joined: 05 May 2012, 00:50

Re: caached particles dont load...

Post by adrencg » 25 Mar 2014, 17:45

This is now driving me crazy too. If I reload a scene with cache on file node in an ICE tree, I can't see the particles, even though the cache sequence exists and is in the right location. I have to re-write the sim for it to work.

thorsnuts
Posts: 153
Joined: 08 Oct 2012, 19:42

Re: caached particles dont load...

Post by thorsnuts » 25 Mar 2014, 19:51

EXACTLY!!! Even if you create an empty point cloud and apply the same cached file to that... it still doesn't work.

I don't know.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: caached particles dont load...

Post by origin » 25 Mar 2014, 23:26

If you have icetree also in modeling stack, duplicate the pointcloud and apply cache to this pc (so modeling stack will stay and mixer op will be over it). Also caching with animate->plot is most reliable.

adrencg
Posts: 196
Joined: 05 May 2012, 00:50

Re: caached particles dont load...

Post by adrencg » 30 Mar 2014, 21:15

origin wrote:If you have icetree also in modeling stack, duplicate the pointcloud and apply cache to this pc (so modeling stack will stay and mixer op will be over it). Also caching with animate->plot is most reliable.
Thanks. I've got something that works more often by using your method.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: caached particles dont load...

Post by origin » 30 Mar 2014, 21:19

I think there are some bugs in 2014... if you have different instance shapes, caches may go full retard.

User avatar
druitre
Posts: 471
Joined: 25 Jun 2009, 23:35

Re: caached particles dont load...

Post by druitre » 02 Apr 2014, 11:34

In my scene atm it's only working when the cache on file tree is above the simulation stack. Strange, didn't use to be like that and not logical either. As if at each frame the node has to be forced to re-evaluate or something?

Post Reply

Who is online

Users browsing this forum: No registered users and 29 guests