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 Post subject: pb_CopiesOnTarget
PostPosted: 23 Oct 2013, 04:43 
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Joined: 17 Apr 2013, 11:52
Posts: 126
Quick ready-made way to place copies over a mesh. Just an addition to what is found here: http://xsisupport.com/2011/12/14/ice-modeling-placing-copies-on-another-object/
I've made this to ease up when I model with instances in LightWave and want to replicate them in SI without baking them.

Right now this serves me fine but some stuff I would like to understand:
A - Modify>Poly.Mesh>Turn Polygons Internal Edges does nothing to rotate the copies. So what controls the Polygons Reference Frame orientation?
B - Shuffling an Array of Indices.
Cheers




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 Post subject: Re: pb_CopiesOnTarget
PostPosted: 25 Oct 2013, 01:08 
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Joined: 24 May 2012, 09:44
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Thanks.


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 Post subject: Re: pb_CopiesOnTarget
PostPosted: 26 Oct 2013, 03:06 
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Joined: 29 Jan 2010, 10:10
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WOW, so neat compound. Is it possible to duplicate several different objects randomly on vertex? :D


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 Post subject: Re: pb_CopiesOnTarget
PostPosted: 30 Oct 2013, 00:20 
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Joined: 17 Apr 2013, 11:52
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Only now I've noticed I've posted in the wrong section... If some mod sees this, seems that this is the proper place, sorry: http://www.si-community.com/community/viewforum.php?f=19

@xdxucn
It's possible. Using a group and getting its topology array and selecting one from it randomly. Looking into adding this, just will have to check the UV transfer support.

Cheers


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