Ice elevation rendering
Ice elevation rendering
Hello, this is pretty much a shot in the dark...
i remember time ago i saw a compound (or was it a ICE compound+render tree combination) which will render out in gradient colors the elevation of the geometry.
for example like this
then i want to assign to each color a different shader. Anyone remember which compound it was? i'm tryin to find it but no success atm.
Thanks
i remember time ago i saw a compound (or was it a ICE compound+render tree combination) which will render out in gradient colors the elevation of the geometry.
for example like this
then i want to assign to each color a different shader. Anyone remember which compound it was? i'm tryin to find it but no success atm.
Thanks
Re: Ice elevation rendering
by elevation you mean the point poistion in Y axis?
if so, here is a rough example... I didnt add the colors you talk about, as that is not key to solving the problem. cheers
if so, here is a rough example... I didnt add the colors you talk about, as that is not key to solving the problem. cheers
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
Re: Ice elevation rendering
Thanks for the help Gustavo, i used the Lagoa node which i just tried and worked, looked inside and it does exactly what you did
now off to understand how to assign different materials to those areas from the render tree!
thanks!
now off to understand how to assign different materials to those areas from the render tree!
thanks!
Re: Ice elevation rendering
What about connecting the scalar output of the weighmap lookup into a mix2color node?
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
Re: Ice elevation rendering
Can you not just do this directly in the render tree? No need for ice trees, apply an xy texture projection and give it a grad from top to bottom. use the grad to drive a mix2colours.
Re: Ice elevation rendering
For mixing more than 2 materials you can use the gradient mixer (those little color thingys are texturable)
softimage resources section updated Jan 5th 2024
Re: Ice elevation rendering
mattmos is right... I feel silly
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
Re: Ice elevation rendering
well apparently...that was easy
Didnt really think about it!
Thanks everyone, worked perfect!
Didnt really think about it!
Thanks everyone, worked perfect!
- Daniel Brassard
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- Joined: 18 Mar 2010, 23:38
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Re: Ice elevation rendering
Learn something every day! I'm thinking loading some DTM/DGM into Softimage and trying this!
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Ice elevation rendering
Not sure if it still works, but there's the old Lume Landscape shader that did all this as well.
rob
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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