It is currently 26 May 2013, 11:13

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: kristinka hair
PostPosted: 03 Jul 2012, 17:36 
Offline

Joined: 21 Oct 2011, 12:36
Posts: 27
hi when i fix pointcloud at world origin and i rotate emmiter, hair getting messy, what should i do?
you can test it in some kristinka samples like "grouping_by_polygons.emdl" or "follow_curves_plus_fur.emdl"


Top
 Profile  
 
 Post subject: Re: kristinka hair
PostPosted: 03 Jul 2012, 20:37 
Offline
User avatar

Joined: 08 Jun 2009, 21:11
Posts: 688
Location: Zagreb, Croatia
wayfarer wrote:
hi when i fix pointcloud at world origin and i rotate emmiter, hair getting messy, what should i do?
you can test it in some kristinka samples like "grouping_by_polygons.emdl" or "follow_curves_plus_fur.emdl"

Hello Wayfarer,
emitter isn't supposed to move. Instead, you want to use a deformed copy. There's ready made setup in sample called 'deform hair'. That's for hair that completely follows the movement of deformed copy, like short hair, fur or like. For more complex movement there is tutorial.

By the way, if you're already with this stuff, would be nice to use the latest version, 3.1.

Cheers


Top
 Profile  
 
 Post subject: Re: kristinka hair
PostPosted: 04 Jul 2012, 08:35 
Offline

Joined: 21 Oct 2011, 12:36
Posts: 27
it worked, i setup hair for four character and it's killing me during these two days, i really owe you man ,thank you for all your support :-bd


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group