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 Post subject: Re: standins rendering in ice broken in 2013?
PostPosted: 30 Jun 2012, 12:20 
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Joined: 09 Jun 2009, 11:36
Posts: 372
Mathaeus wrote:
Kzin wrote:
the geo will simply be copied:
this message appears when i am using standins as instances for rendering:
' INFO : GAPM 0.4 2581 MB info : triangle count (including retessellation) : 306322145


and this is with mesh instanced:
' INFO : GAPM 0.4 1392 MB info : triangle count (including retessellation) : 0

so you can see that xsi does not instance the standins.


yeah, exactly the same as in first implementation :) I'd believe instances are the first of second feature, someone would try in ICE... Why this "welcome message" is still here.. I don't know.


tryed ice instances and there is something wrong too i think. rendering of 10k instances uses 3,8 gig ram but rendering of 50k instances took about 16gb ram.


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 Post subject: Re: standins rendering in ice broken in 2013?
PostPosted: 01 Jul 2012, 20:15 
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Joined: 04 Jun 2009, 12:15
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It would be interesting to hear about the results of the tests you mentioned earlier with MR standalone or any other Autodesk software to figure out if this is purely a Softimage bug or not... Strangely enough, an extensive but obviously incomplete websearch doesn't turn up any similar problem... But that could be due to the apparent heavy-duty usage needed to make the bug apparent in the first place.
:-?

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 Post subject: Re: standins rendering in ice broken in 2013?
PostPosted: 01 Jul 2012, 21:11 
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Joined: 09 Jun 2009, 11:36
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Hirazi Blue wrote:
It would be interesting to hear about the results of the tests you mentioned earlier with MR standalone or any other Autodesk software to figure out if this is purely a Softimage bug or not... Strangely enough, an extensive but obviously incomplete websearch doesn't turn up any similar problem... But that could be due to the apparent heavy-duty usage needed to make the bug apparent in the first place.
:-?


ah sorry, its working in maya without any problem, so its a xsi bug.


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