Hyphae-growth possible in ice?

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bradworst
Posts: 13
Joined: 10 Apr 2012, 18:33

Hyphae-growth possible in ice?

Post by bradworst » 25 Apr 2012, 16:34

Is this possible to do in ICE, or only by a script?

http://www.designboom.com/weblog/cat/8/ ... -lamp.html
https://vimeo.com/25604611

Newcomer (<20 posts) alert: please use the URL tags - HB
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hyphae10 (1).jpg

BenR
Posts: 92
Joined: 11 Jun 2009, 20:52

Re: Hyphae-growth possible in ice?

Post by BenR » 25 Apr 2012, 19:50

That is very interesting. I don't see why it couldn't be done in ICE.

bradworst
Posts: 13
Joined: 10 Apr 2012, 18:33

Re: Hyphae-growth possible in ice?

Post by bradworst » 27 Apr 2012, 11:48

Selection of the points is done.
Average direction of grow also.

Don´t know how to let the strand grow... :(
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Hyphae1 ICE.JPG

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sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: Hyphae-growth possible in ice?

Post by sant0s » 29 Apr 2012, 16:52

maybe you can get something out of this tut.

http://vimeo.com/1503174

greetings

Matic
Posts: 70
Joined: 18 Jun 2009, 19:58

Re: Hyphae-growth possible in ice?

Post by Matic » 29 May 2012, 18:24

The DLA compounds I released way back and polygonizer got to this result in minutes... I would treat the "ribs" as a different problem (if I couldn't simply make them by hand) and use an l-system approach to make a branching structure and then deform it to the shape of a sphere much as I've deformed the DLA here to fit to a hidden polygonal "egg" shape.

Image

By using the compound in a simulated ice tree with number of iterations set low, you can get a "growing" animation, or if you just want to calculate the whole result in one go like I did here place your tree in the modeling stack.

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