Extrude and extrude and extrude and...

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Chris_TC
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Re: Extrude and extrude and extrude and...

Post by Chris_TC » 15 Apr 2012, 16:15

Well, I really think it would make a cool workshop. I won't start it because I have so many things to do that I can't guarantee I'll be able to host it all the way to the end.

The first step would be to build a compound that extrudes every polygon of an input mesh along its normal. While not suitable for complete beginners, this is certainly doable for those who've had a little experience with ICE.

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Kerro Perro
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Re: Extrude and extrude and extrude and...

Post by Kerro Perro » 15 Apr 2012, 17:34

Well i don't really have any time for this right now either but if no-one takes the baton in the next couple of weeks i'l give it a go then.
I'll probably require some hand-holding though..;)

woodengun
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Joined: 16 Nov 2011, 05:31

Re: Extrude and extrude and extrude and...

Post by woodengun » 17 Apr 2012, 00:53

I probably have the time but I suck at ICE. I've been studying it since 7.5 and have realized that its still for programmers and people who are much smarter than me...

I did make a few of the widget shapes with ICE modeling in hope that someone can make a library of which the POTENTIAL compound draws from. I love Kerro Perros idea of having different little shapes and antennas in there. Here are a few of the basic tetris shapes similar to the Max plugin complete with inset, height, X and Z parameters. You should be able to plug them in to an ice tree on an empty mesh. Again, I'm not the best at this so they may not be set up the right way. I hope it helps someone:
Attachments
Widget Shapes.zip
(9.1 KiB) Downloaded 265 times

bradworst
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Joined: 10 Apr 2012, 18:33

Re: Extrude and extrude and extrude and...

Post by bradworst » 18 Apr 2012, 23:19

A workshop?!

I´ll join it, for shure!!!

iamVFX
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Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 14 Oct 2012, 19:47

WIP. No repeat nodes, as always. I don't like its speed, but I wonder how much time it would have spent with repeat node... [-(

[rimg=850]http://img32.imageshack.us/img32/9585/b865630b01b04094add1972.png[/rimg]

iamVFX
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Re: Extrude and extrude and extrude and...

Post by iamVFX » 18 Oct 2012, 08:42

Nope, I was dumb

Image

It's so much fun to extrude polygon islands randomly in real-time! I wish I could record a video

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druitre
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Re: Extrude and extrude and extrude and...

Post by druitre » 18 Oct 2012, 11:19

Go on, go on - I like it so far :ymapplause:

iamVFX
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Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 18 Oct 2012, 11:49

druitre wrote:Go on, go on - I like it so far :ymapplause:
I will :D I'm just currently working

Can't wait for friday

iamVFX
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Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 18 Oct 2012, 21:11

Before go to sleep...

[rimg=980]http://img844.imageshack.us/img844/4720/00d769d9a362429e90aee43.png[/rimg]

Falam

Re: Extrude and extrude and extrude and...

Post by Falam » 19 Oct 2012, 05:42

iamVFX wrote:Before go to sleep...

[rimg=980]http://img844.imageshack.us/img844/4720/00d769d9a362429e90aee43.png[/rimg]
Wait is this an update to this tool ? I could use this now for what I'm modeling, I have to see more on how this works if this is an update ?

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Rork
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Re: Extrude and extrude and extrude and...

Post by Rork » 19 Oct 2012, 09:22

very cool!!! :ymapplause:
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Kerro Perro
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Re: Extrude and extrude and extrude and...

Post by Kerro Perro » 19 Oct 2012, 10:32

Yeah that's starting to look really great Constantine! :D

iamVFX
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Re: Extrude and extrude and extrude and...

Post by iamVFX » 16 Dec 2012, 22:28

Image

What does it mean? Is it my compound slow? But if it so, why the time is so low compared to the ICETree?

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guillaume
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Re: Extrude and extrude and extrude and...

Post by guillaume » 16 Dec 2012, 23:32

If I remember correctly, ICE Topology is just describing a stack of commands, so the timer is super fast for the "pure ICE Graph" part of the topo operation.
Then the terminal node use this 'topology stack' to call 'true' polygon mesh functions, and this is why the timer is quite large for this very specific node.

Cheers,

iamVFX
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Re: Extrude and extrude and extrude and...

Post by iamVFX » 16 Dec 2012, 23:48

Thanks for answer, Guillaume. So it seems I can't debug this particular case. I think there is the problem with Extrude Polygon Island performance since my compound has three of them and a few set topology nodes. At least it is still leaks if you don't build array from the input set so something wrong with it for sure...

ICE FIRST STEPS
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Joined: 10 May 2013, 09:44

Re: Extrude and extrude and extrude and...

Post by ICE FIRST STEPS » 10 May 2013, 10:15

hi everyone ,,,

I'm really starting using Ice, and I'm looking for a GReeble compound
I just wondering if it is any advance in this topic

thanks

sorry about my english

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