Triangulation in ICE

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Daniel Brassard
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Joined: 18 Mar 2010, 23:38
Location: St. Thomas, Ontario
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Re: Triangulation in ICE

Post by Daniel Brassard » 23 Mar 2012, 03:59

OK, I am getting somewhere with this ICETree. It works like this:
* select a point index in the array (for this example, I selected index 3000),
* find in the array all the points in the array that are some distance apart from the selected point (controlled by the epsilon value, in this example 0.26),
* give me the index array of those points,
* select those points in the array.

So if I feed manually the points in the build array for the polygon description in the correct triangle order, I get some polygons at the correct location of the surface.

Now to figure out how to order those points automatically!
Attachments
implicit_sphere3.jpg
implicit_sphere4.jpg
implicit_sphere5.jpg
$ifndef "Softimage"
set "Softimage" "true"
$endif

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