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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 27 Feb 2012, 16:19 
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Joined: 06 Jun 2011, 16:00
Posts: 307
Ramon wrote:
In video rotation particles as I see around center, in Max rotation around edge. Try to offset center of rotation


Create some geometry, move it's Center and then plug in a Instance Shape node into the Emit From Geometry shape port:

Instance Shape -> Shape.Emit From Geometry


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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 14 Apr 2012, 11:47 
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Joined: 24 Sep 2010, 18:28
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Ruslan is doing some tests :-bd



And it's actually based on Cesar Saez's ice tree! [How I missed it?!]


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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 14 Jul 2012, 03:47 
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Joined: 06 Nov 2011, 06:24
Posts: 68
that is really great, C4D has something like this and i was wondering how it could be done in ice.


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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 24 May 2013, 12:32 
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Joined: 10 Feb 2012, 13:50
Posts: 22
Simply excellent !
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers B-)


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