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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 10 Feb 2012, 21:47 
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Memag wrote:
Isn't disappearing effect just scaling"


Yeah, but what I didnt know was how to control it - [When it should start disappearing/How long should it take to finish disappearing, Which ones should even disappear at all, etc.]

Memag wrote:
He also uses the animation and deformation of instanced object/poly, doesn't he?"


Yeah, he's doing keyframe animation transfer and he's baking down the effected objects, both limiting factors IMO. You can keep it all live with ICE and add some randomness to the effect, e.g., each object/poly doesnt have to do the same thing, in the same way. With his current approach, that's not possible. Granted the man is obviously gifted, so he's probably not done working his magic, but ICE as a platform, offers more flexibility IMO.


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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 12 Feb 2012, 01:56 
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First video, just showing a POC of the Motion Graphics system. Next set of videos will go over the compounds and ICE Trees.

Edit: Changed video link to new 720p video.



Last edited by TwinSnakes007 on 14 Feb 2012, 04:08, edited 1 time in total.

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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 13 Feb 2012, 01:35 
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Setup Video and Compounds

Edit: Changed video link to new 720p video.



Attachments:
Anim Polygon Particles.xsicompound [24.18 KiB]
Downloaded 73 times
Init Polygon Particles.xsicompound [5.16 KiB]
Downloaded 46 times


Last edited by TwinSnakes007 on 23 Feb 2012, 05:58, edited 3 times in total.
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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 13 Feb 2012, 02:44 
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Disappear Trick



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Disappear.zip [205.19 KiB]
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Last edited by TwinSnakes007 on 29 Feb 2012, 16:22, edited 1 time in total.
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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 13 Feb 2012, 02:48 
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The Wave



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Last edited by TwinSnakes007 on 29 Feb 2012, 16:22, edited 1 time in total.
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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 13 Feb 2012, 03:15 
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I dont have 2012 SAP...so no Apply Thickness...[which would be sweet for this kinda stuff]. Will have to wait for the 2013 release to play with that.

One more example scene I'll do tomorrow is the "appear out of no where and fall into place" trick he did, or said another way, "assemble from pieces".

In SI, that would be: offset the particle emit position some length along the polygon normal and control visibility with a null controller object...viola!

Edit:...and just to show how superior we are to those Max shops, I'll add a vortex to the front of the effect. :-o


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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 14 Feb 2012, 02:56 
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Okay, for the Assemble Effect, I thought I'd do something different and do a progressive demonstration along with some scene Files.

So, here is step one, preparing the mesh for the effect.

Edit: Changed video link to new 720p video.





Attachments:
Assemble_Part1.zip [149.56 KiB]
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Last edited by TwinSnakes007 on 29 Feb 2012, 16:23, edited 4 times in total.
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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 14 Feb 2012, 03:17 
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Here's Part 2 of the Assemble Effect [the effect is complete, but no forces....yet]





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Assemble_Part2.zip [198.44 KiB]
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Last edited by TwinSnakes007 on 29 Feb 2012, 16:23, edited 1 time in total.
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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 16 Feb 2012, 08:16 
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So that's basically all of the "types" of effects in the video. That should pretty much cover it unless someone request to see something.


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 Post subject: Re: 3ds max Radius Influence FX
PostPosted: 17 Feb 2012, 14:39 
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Hi Twinsnakes,

I've been playing around with your scenes ('disappear trick' and 'wave'). Although I have had some success figuring out the what and how and made some modifications, I can't find where you set the length for the transition - my polys always keep rotating uniformly at exactly the same speed. How do I make them rotate/transform etc faster, and how do I add variation or randomness to the timing?


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