3ds max Radius Influence FX
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: 3ds max Radius Influence FX
Made some progress on this....will post some stuff this evening after work.
OT: Man I wish I could play with ICE over the web so I could tinker with it while I'm at work.
OT: Man I wish I could play with ICE over the web so I could tinker with it while I'm at work.
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: 3ds max Radius Influence FX
Here's a simple start....
* Particle Grid with Particles Shape set to Box
* Modelling Region ICE Tree so it's all "live".
Next is to add the ability to set the Scaling/Rotation/Translation Min/Max.
* Particle Grid with Particles Shape set to Box
* Modelling Region ICE Tree so it's all "live".
Next is to add the ability to set the Scaling/Rotation/Translation Min/Max.
Re: 3ds max Radius Influence FX
Hello Twinsnakes,
how difficult would it be to have the transforms etc be driven by an arbitrary shape? An 'inside mesh' type of controller for instance, a weightmap or an input image (luminance etc). In my opninion that would expand the possibilities a lot.
Jasper
how difficult would it be to have the transforms etc be driven by an arbitrary shape? An 'inside mesh' type of controller for instance, a weightmap or an input image (luminance etc). In my opninion that would expand the possibilities a lot.
Jasper
Re: 3ds max Radius Influence FX
just wow, especially for the easy use..
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: 3ds max Radius Influence FX
Man, this guy is good. He's put together some really nice features. I'm still working guys, will have another update this weekend.
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: 3ds max Radius Influence FX
Got it!
We can reproduce everything he's shown with this setup. Will post more soon.
We can reproduce everything he's shown with this setup. Will post more soon.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: 3ds max Radius Influence FX
Might be an idea to repost the ICE Tree in a readable resolution... ;)
Stay safe, sane & healthy!
Re: 3ds max Radius Influence FX
Get null -> Test Inside Null plugged into a Simulation Root -> kine.global.pos -> Get Distance Between (with Get Particle Position in a first input) -> Linear Interpolation -> Add result of interpolation to Particle Positions -> Set Particle Position -> State
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: 3ds max Radius Influence FX
Thanks, but my remark was also meant as more of a general observation:
posting ICE Trees that are unreadable is not very useful IMHO...
;)
posting ICE Trees that are unreadable is not very useful IMHO...
;)
Stay safe, sane & healthy!
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: 3ds max Radius Influence FX
Its just a POC (proof of concept)...but that's how it will work. The null will trigger the state change...then whatever effect we want to do will be in State1..State2..State3..etc.
Easy as pie from there.
Easy as pie from there.
Re: 3ds max Radius Influence FX
Probably it would it be possible to grab keyframe animation also - Like having SRT animation defined for frames 1-100 of a reference object, then look how much an individual instance is affected by the null. If it's 33% for example, it spools it to frame 33 of the reference animation. This would be nice for some great effects although I'm not sure right now whether motionblur would work with that.
softimage resources section updated Jan 5th 2024
Re: 3ds max Radius Influence FX
yep Its basically keyframe transfer with offset from reference object
Re: 3ds max Radius Influence FX
Not sure if it's even possible to get the animation data from a certain frame. Probably using cache arrays but it would be better obvioulsy to have a live operator here.
Best way would be to have direct access to the animation fcurve in ICE -- Is this possible? -- a good start would be to be able to create an fcurve programatically in ICE.
Best way would be to have direct access to the animation fcurve in ICE -- Is this possible? -- a good start would be to be able to create an fcurve programatically in ICE.
softimage resources section updated Jan 5th 2024
Re: 3ds max Radius Influence FX
something like this?
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