3ds max Radius Influence FX

Discussions about SOFTIMAGEs© Interactive Creative Environment©
User avatar
TwinSnakes007
Posts: 316
Joined: 06 Jun 2011, 16:00

Re: 3ds max Radius Influence FX

Post by TwinSnakes007 » 27 Feb 2012, 15:19

Ramon wrote:In video rotation particles as I see around center, in Max rotation around edge. Try to offset center of rotation
Create some geometry, move it's Center and then plug in a Instance Shape node into the Emit From Geometry shape port:

Instance Shape -> Shape.Emit From Geometry

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: 3ds max Radius Influence FX

Post by iamVFX » 14 Apr 2012, 11:47

Ruslan is doing some tests :-bd



And it's actually based on Cesar Saez's ice tree! [How I missed it?!]

[rimg=800]http://xsisupport.files.wordpress.com/2012/02/matricesandstuff.png[/rimg]

angelous4x
Posts: 133
Joined: 06 Nov 2011, 05:24
Location: new York
Contact:

Re: 3ds max Radius Influence FX

Post by angelous4x » 14 Jul 2012, 03:47

that is really great, C4D has something like this and i was wondering how it could be done in ice.

olivier jeannel
Posts: 30
Joined: 10 Feb 2012, 12:50

Re: 3ds max Radius Influence FX

Post by olivier jeannel » 24 May 2013, 12:32

Simply excellent !
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers B-)

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests