3ds max Radius Influence FX

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TwinSnakes007
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Joined: 06 Jun 2011, 16:00

Re: 3ds max Radius Influence FX

Post by TwinSnakes007 » 27 Feb 2012, 06:34

So, here's another effect from Clovis Gay's video, its the one where one piece is on the screen and it does some kind of SRT transform - when that piece finishes, another piece appears and repeats the SRT transform, over and over - kinda like something is being assembled piece by piece.
AssemblePieces.zip
(164.9 KiB) Downloaded 205 times
[rimg=800]http://www.pasteall.org/pic/show.php?id=27343[/rimg]

Last edited by TwinSnakes007 on 29 Feb 2012, 15:24, edited 1 time in total.

Ramon
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Joined: 19 Aug 2010, 22:47

Re: 3ds max Radius Influence FX

Post by Ramon » 27 Feb 2012, 08:09

In video rotation particles as I see around center, in Max rotation around edge. Try to offset center of rotation

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TwinSnakes007
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Joined: 06 Jun 2011, 16:00

Re: 3ds max Radius Influence FX

Post by TwinSnakes007 » 27 Feb 2012, 15:19

Ramon wrote:In video rotation particles as I see around center, in Max rotation around edge. Try to offset center of rotation
Create some geometry, move it's Center and then plug in a Instance Shape node into the Emit From Geometry shape port:

Instance Shape -> Shape.Emit From Geometry

iamVFX
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Joined: 24 Sep 2010, 18:28

Re: 3ds max Radius Influence FX

Post by iamVFX » 14 Apr 2012, 11:47

Ruslan is doing some tests :-bd



And it's actually based on Cesar Saez's ice tree! [How I missed it?!]

[rimg=800]http://xsisupport.files.wordpress.com/2012/02/matricesandstuff.png[/rimg]

angelous4x
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Re: 3ds max Radius Influence FX

Post by angelous4x » 14 Jul 2012, 03:47

that is really great, C4D has something like this and i was wondering how it could be done in ice.

olivier jeannel
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Joined: 10 Feb 2012, 12:50

Re: 3ds max Radius Influence FX

Post by olivier jeannel » 24 May 2013, 12:32

Simply excellent !
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers B-)

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