So, here's another effect from Clovis Gay's video, its the one where one piece is on the screen and it does some kind of SRT transform - when that piece finishes, another piece appears and repeats the SRT transform, over and over - kinda like something is being assembled piece by piece.
[rimg=800]http://www.pasteall.org/pic/show.php?id=27343[/rimg]
3ds max Radius Influence FX
- TwinSnakes007
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Re: 3ds max Radius Influence FX
Last edited by TwinSnakes007 on 29 Feb 2012, 15:24, edited 1 time in total.
Re: 3ds max Radius Influence FX
In video rotation particles as I see around center, in Max rotation around edge. Try to offset center of rotation
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: 3ds max Radius Influence FX
Create some geometry, move it's Center and then plug in a Instance Shape node into the Emit From Geometry shape port:Ramon wrote:In video rotation particles as I see around center, in Max rotation around edge. Try to offset center of rotation
Instance Shape -> Shape.Emit From Geometry
Re: 3ds max Radius Influence FX
Ruslan is doing some tests
And it's actually based on Cesar Saez's ice tree! [How I missed it?!]
[rimg=800]http://xsisupport.files.wordpress.com/2012/02/matricesandstuff.png[/rimg]
And it's actually based on Cesar Saez's ice tree! [How I missed it?!]
[rimg=800]http://xsisupport.files.wordpress.com/2012/02/matricesandstuff.png[/rimg]
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Re: 3ds max Radius Influence FX
that is really great, C4D has something like this and i was wondering how it could be done in ice.
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Re: 3ds max Radius Influence FX
Simply excellent !
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers
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