Create PolygonIsland
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Create PolygonIsland
Does anyone know if it's possible to create a polygon island in ICE?
Re: Create PolygonIsland
What do you mean exactly? A polygon island is just a part of a mesh that's not connected to other polygons on the mesh. Of course you can create one with the standard ICE topo nodes. But maybe I misunderstood?
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Create PolygonIsland
With the DisconnectComponent operator you have the option to create Islands, how do you do that with the DisconnectComponent ICE node?
Re: Create PolygonIsland
I think you just feed it a polygon index (or a set).
Re: Create PolygonIsland
As an exampleTwinSnakes007 wrote:With the DisconnectComponent operator you have the option to create Islands, how do you do that with the DisconnectComponent ICE node?
[P.S. Am I the only one who get IsElement attribute with Polygon cluster as an empty set? Check the scene out]
- xsisupport
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Re: Create PolygonIsland
No, I repro that, but only in your scene. If I create a new scene, the I get a non-empty set. Will test more on Monday.iamVFX wrote:[P.S. Am I the only one who get IsElement attribute with Polygon cluster as an empty set? Check the scene out]
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Create PolygonIsland
Well, until this can be figured out, I'm just gonna create some custom attributes to fake it.
Edit: What iamFX posted is not an island IMO, I'm referring to a group of polygons that have a boundary edge, but are still internally connected.... a polygon island. What iamFX posted is simply limiting the polygon index numbers, and you could put any filtering calculation you want in there, but that's not creating polygon islands.
An example from the SI manual:
Edit: What iamFX posted is not an island IMO, I'm referring to a group of polygons that have a boundary edge, but are still internally connected.... a polygon island. What iamFX posted is simply limiting the polygon index numbers, and you could put any filtering calculation you want in there, but that's not creating polygon islands.
An example from the SI manual:
- xsisupport
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- xsisupport
- Posts: 713
- Joined: 09 Jun 2009, 11:02
- Location: Montreal Canada
- Contact:
Re: Create PolygonIsland
Something about the cluster and the modeling stack is messed up. I deleted the cluster and the ICE Tree, created a new cluster, new ICE Tree, and then it worked.xsisupport wrote:No, I repro that, but only in your scene. If I create a new scene, the I get a non-empty set. Will test more on Monday.iamVFX wrote:[P.S. Am I the only one who get IsElement attribute with Polygon cluster as an empty set? Check the scene out]
Re: Create PolygonIsland
That's possible aswell (: You need disconnect component by edges and use PolygonToEdges attributes to filter similar edge indexes in arrays...TwinSnakes007 wrote:I'm referring to a group of polygons
Thanks, Steve! I'll keep that in mindxsisupport wrote:Something about the cluster and the modeling stack is messed up. I deleted the cluster and the ICE Tree, created a new cluster, new ICE Tree, and then it worked.
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Create PolygonIsland
Yes! That worked perfectly. I provided a list of edges and it worked like a charm! I dont know why I didnt think of that. Duh.You need disconnect component by edges
Edit: Thank you guys for your help and support. This one had me stuck for a while now.
- xsisupport
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- Location: Montreal Canada
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Re: Create PolygonIsland
Here's a little more info on troubleshooting this IsElement problem.iamVFX wrote:That's possible aswell (: You need disconnect component by edges and use PolygonToEdges attributes to filter similar edge indexes in arrays...TwinSnakes007 wrote:I'm referring to a group of polygons
Thanks, Steve! I'll keep that in mindxsisupport wrote:Something about the cluster and the modeling stack is messed up. I deleted the cluster and the ICE Tree, created a new cluster, new ICE Tree, and then it worked.
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