PeterCGS wrote:
No not a game, but some tests for a amusement park layout

Stumbled onto a problem with one test setup.. The particles seems to get stuck on the emitters when I use more than two emitters :/ I tried to get rid of them with a delete by volume node but it didnt seem to want to play.. Any ideas mr Core?
http://www.highendcams.se/Niagara.movmr Core said something about this in an earlier post -
mrCore wrote:
>> cannot seem to add or delete particles or use age etc without the solver failing.
It is my limitation, I will finish these features after implosia's release and it must be the same stable as built-in particle simulation node:)
The sticking to geometry I can get rid of by lowering friction and restitution on obstacles to 0.005 and setting friction on fluid properties also to 0.005. possibly has drawbacks to use low values like that though...
By the way, thanks mr Core for that vorticity scene. It works but in my scene it gives me a lot of jittering/noise with particles changing values each frame apparently. I fixed it by hooking up a 'smooth color' compound and now it looks great.