PhysX Fluid Simulation in Softimage ICE
Plugins linking to this thread: (hide)
PhysX Fluid Simulation
This ICE compound wraps a CUDA implentation of the SPH fluid algorithm and allows
a very fast particle simulation of fluids on NVidia GPUs. CPU mode is also available,
also rather fast and not limited by the available GPU RAM.
CPU mode can be used as the default mode or as a fallback mode.
See the si-community thread linked below for details and tips on using this compound. Here's a test video by Tekano with 2 million particles.
local backup: Waterfall_FX.rar
See the si-community thread linked below for details and tips on using this compound. Here's a test video by Tekano with 2 million particles.
local backup: Waterfall_FX.rar
Re: PhysX Fluid Simulation in Softimage ICE
I'll post an update later (most likely after kepler releasing), I am currently sitting on the 7300GT so it's a quite difficult to debug physx on it
Re: PhysX Fluid Simulation in Softimage ICE
This really looks fantastic! Unfortunately I get the same issue as mamali132002 has. Scene loads, particles apear, but dont get any simulation going on. Under plugin manager, the .dll is marked as invalid as well :/
In any case though. Great work as it seems from above!
In any case though. Great work as it seems from above!
Portfolio / Blog
http://www.nuverian.net
http://www.nuverian.net
Re: PhysX Fluid Simulation in Softimage ICE
Has anyone got this working in Softimage 2012 SAP?
I have moved the dll into the correct folder as stated in the text document that comes with the download, also have the microsoft c++ installed although it's a newer version than the one that the download link points to.
I am also a little confused about where the workgroup is that I am meant to connect, can't find any workgroup folder within the download folder.
Any help would be super awesome, sorry if I am just been plain stupid here.
Thanks.
Alex.
I have moved the dll into the correct folder as stated in the text document that comes with the download, also have the microsoft c++ installed although it's a newer version than the one that the download link points to.
I am also a little confused about where the workgroup is that I am meant to connect, can't find any workgroup folder within the download folder.
Any help would be super awesome, sorry if I am just been plain stupid here.
Thanks.
Alex.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: PhysX Fluid Simulation in Softimage ICE
If I recall correctly, you unRAR the archive, take the dll's out of there and use the folder you have just unRARred as the entry point of the workgroup...
Stay safe, sane & healthy!
Re: PhysX Fluid Simulation in Softimage ICE
Cool, thanks will try that tomorrow. Cheers for the help.
Re: PhysX Fluid Simulation in Softimage ICE
Gossip is what no one claims to like, but everybody enjoys.
Re: PhysX Fluid Simulation in Softimage ICE
Brilliant, mr Core! Works on my GTX 460 (1 GB). Any news on next version? Mainly dynamic obstacle without convex hull restriction would be very nice. But thanks for this as it is!!
Tekano: how're you setting particle color like in your screencaps - looks like a gradient on velocity? I'm using a colorinfoswitch compound (got it from XSIbase user dubCUT) but not getting quite the same result.
Tekano: how're you setting particle color like in your screencaps - looks like a gradient on velocity? I'm using a colorinfoswitch compound (got it from XSIbase user dubCUT) but not getting quite the same result.
Re: PhysX Fluid Simulation in Softimage ICE
Hi druite
think I just get particle speed > rescale to 0,1 > input onto a color gradient
simples!
think I just get particle speed > rescale to 0,1 > input onto a color gradient
simples!
Gossip is what no one claims to like, but everybody enjoys.
Re: PhysX Fluid Simulation in Softimage ICE
druitre
Thanks for feedback, I will get back on it as soon as kepler ( gtx 680 ) will ship because I have no ability to test plugin in the gpu mode at this time, sorry
Thanks for feedback, I will get back on it as soon as kepler ( gtx 680 ) will ship because I have no ability to test plugin in the gpu mode at this time, sorry
Re: PhysX Fluid Simulation in Softimage ICE
you know Im tempted to ship out a GTX to you mr. Core, just until the 680 arrives
Gossip is what no one claims to like, but everybody enjoys.
Re: PhysX Fluid Simulation in Softimage ICE
Yes, that's what I initially did, and it does sound simple... but all I get is a uniform color (somewhere on the gradient), as if all particles have the same speed. Where do you plug the color gradient in - I get nothing if i plug into the emitter 'color' input and the uniform color if I use a 'modify particle color' and plug it into a new port below the emitter.Tekano wrote:Hi druite
think I just get particle speed > rescale to 0,1 > input onto a color gradient
simples!
That colorinfoswitch is nothing more than a prefab setup to easily switch between all sorts of input to drive color, but it's giving me the same result.
Re: PhysX Fluid Simulation in Softimage ICE
oh ok will have a look into the scene later and post a compound - actually remembering now, I think the rescale was just plugged into the weight of a 'blend' color node rather than a gradient. so blending between blue and white. make sure that the particle speed is checked so you know how much to change the rescale amounts from
Gossip is what no one claims to like, but everybody enjoys.
Re: PhysX Fluid Simulation in Softimage ICE
>>Im tempted to ship out a GTX to you
Good news!
druitre
Did you solve velocity after plug-it into the gradient ? By default, physx compound doesnt set the velocity attribute, you need to do it manually by setting pointposition in custom attribute ( for ex: self.prev_pppos ) before the compound and subtracting it from the new pointpositions after the compound.
Good news!
druitre
Did you solve velocity after plug-it into the gradient ? By default, physx compound doesnt set the velocity attribute, you need to do it manually by setting pointposition in custom attribute ( for ex: self.prev_pppos ) before the compound and subtracting it from the new pointpositions after the compound.
Re: PhysX Fluid Simulation in Softimage ICE
Thanks mr Core, that did the trick.
Are there more attributes obtainable this way? I'm looking for something that is called 'vorticity' in Realflow, it's used to get a foamy look.
"Vorticity is a mathematical concept used in fluid dynamics. It can be related to the amount of "circulation" or "rotation" (or more strictly, the local angular rate of rotation) in a fluid."
So, the places where there are little vortexes. Slightly different from rotational speed of individual particles, I guess.
Are there more attributes obtainable this way? I'm looking for something that is called 'vorticity' in Realflow, it's used to get a foamy look.
"Vorticity is a mathematical concept used in fluid dynamics. It can be related to the amount of "circulation" or "rotation" (or more strictly, the local angular rate of rotation) in a fluid."
So, the places where there are little vortexes. Slightly different from rotational speed of individual particles, I guess.
Who is online
Users browsing this forum: No registered users and 24 guests