hey
You can create an upvector constraint in ICE using the "Constrain turret" compound: Just place a Null really high, use local Y (0,1,0) as the "aim along" vector and local X as the "rotate around" vector. Works for my camera animation at least to even out the horizon.
Excuses from an ICE kine noob if this is old news or RTFM material
ray
Upvector Constraint
Upvector Constraint
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- ICEKineCnsBlnd.zip
- demo scnfile
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softimage resources section updated Jan 5th 2024
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Upvector Constraint
Couldnt you achieve the same thing by locking the X and Z axis rotation for the camera?
Re: Upvector Constraint
Hm don't know, I've parented the cam under a null, animating the null. Would that mean setting the null's global X and Z rotation params to "value locked"? Tried that but ICE seems to override the locks. No idea what's going on.
If I use ICE to set X&Y to 0 after calculating the other contraints, I get no ability for the cam to look up/down.
If I just set X rot to 0, I get random flipping.
If I use ICE to set X&Y to 0 after calculating the other contraints, I get no ability for the cam to look up/down.
If I just set X rot to 0, I get random flipping.
softimage resources section updated Jan 5th 2024
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