Let's remove Quaternions from every 3D Engine

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Nolan
Posts: 43
Joined: 11 Apr 2011, 23:47

Let's remove Quaternions from every 3D Engine

Post by Nolan » 26 Nov 2018, 21:17

Let's remove Quaternions from every 3D Engine
http://marctenbosch.com/quaternions/

I haven't had a chance read this really.

What implications does this have for XSI if any?
Nolan
Second Nature Ltd
www.2ndNature.co.nz

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blaxxun
Posts: 39
Joined: 04 Mar 2014, 13:23
Location: Austria

Re: Let's remove Quaternions from every 3D Engine

Post by blaxxun » 16 Jan 2019, 07:50

Quaternions are computationally inexpensive. Thats why they are used.
They are hard to grasp because they are 4 dimensional.

https://www.youtube.com/watch?v=zjMuIxRvygQ