Hello
I have a question about retiming almbic.
I exported a pointcloud with strands as alembic and than imported the file.
Now I thought, I could put a "Multiply by Scalar" behind the "current frame" and make it slower or faster.
As soon as I press play button, it crashes.
Is that not possible? Is there a way, to slow down alembic another way or is that just not logical?
Thx alot!
Retiming Alembic = crash
Re: Retiming Alembic = crash
ah okay, I found out its the "generate strand trails" compound that makes problems.
I removed that compound and it works like a charme.
I removed that compound and it works like a charme.
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