Implosia FX - new ICE based shatter

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Mr.Core
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Implosia FX - new ICE based shatter

Post by Mr.Core » 03 Sep 2011, 19:19

Hi guys!
I have released first version of my experimental shatter on ice.
Image
Check it here!


--Oleg

edit by owei: A local copy can be found here ( deprecated ): Implosia FX
The deprecated version (1.1) can be found locally here
Last edited by Mr.Core on 18 Feb 2012, 11:40, edited 11 times in total.

Chris_TC
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Re: Implosia FX - new ICE based shatter

Post by Chris_TC » 03 Sep 2011, 19:31

Awesome, thank you very much! :)

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owei
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Re: Implosia FX - new ICE based shatter

Post by owei » 03 Sep 2011, 19:33

Hey Oleg!

Great news! Just send me a copy an we can host it in the download section if you like!
The address: info@si-community.com

best,
oliver

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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 03 Sep 2011, 19:38

Oliver

I sent a copy, thanks!

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owei
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Re: Implosia FX - new ICE based shatter

Post by owei » 03 Sep 2011, 19:45

Thanks! I´ve upped it and added the link to your post ;)

best,
oliver

panjian46868
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Re: Implosia FX - new ICE based shatter

Post by panjian46868 » 04 Sep 2011, 04:34

Mr core
big thanks
that's why?

' WARNING : 3000-EDIT-AddICECompoundNode - Could not find node : IFX_Accessor
' WARNING : 3000-EDIT-AddICECompoundNode - Could not find node : IFX_Accessor
' WARNING : 3000-EDIT-AddICECompoundNode - Could not find node : IFX_Voronoi
' WARNING : 3000-EDIT-AddICECompoundNode - Could not find node : IFX_Continuous
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [SortArrayWithKeyNode 0].array.array_x
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [SortArrayWithKeyNode 0].array.array_y
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [SortArrayWithKeyNode 0].array.array_z
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [GetArraySubIndicesNode 1].array.array_x
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [GetArraySubIndicesNode 1].array.array_y
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [GetArraySubIndicesNode 1].array.array_z
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [PassThroughNode 2].in.in_x
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [PassThroughNode 2].in.in_y
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [PassThroughNode 2].in.in_z


' WARNING : 3000-EDIT-AddICECompoundNode - Could not find node : IFX_ICE_Boolean
' WARNING : 3000-EDIT-AddICECompoundNode - Could not find node : IFX_Accessor
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Set Data 20].Value.Value_string
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Set Data 20].Value.Value_uimode
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Set Data 20].Value.Value_filepathseq
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Set Data 20].Value.Value_filename
11.jpg
may be lost (IFX_Accessor、 IFX_Voronoi、 IFX_Continuous、IFX_ICE_Boolean ... ... ) ICE node
sorry my bad english
:-o
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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 04 Sep 2011, 10:50

Probably you need to install this

owei: PLEASE USE URL TAGS!!!!!!!!!!!!!!!!!!!! THANKS!
Last edited by Mr.Core on 04 Sep 2011, 12:44, edited 1 time in total.

panjian46868
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Re: Implosia FX - new ICE based shatter

Post by panjian46868 » 04 Sep 2011, 11:33

thank you very much!
Problem has been solved, thanks!

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Firebird
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Re: Implosia FX - new ICE based shatter

Post by Firebird » 04 Sep 2011, 12:20

Amazing tool. And Thanks for sharing.
Was following it since the first video and was really impressed.
Have to give it a test.

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rray
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Re: Implosia FX - new ICE based shatter

Post by rray » 04 Sep 2011, 15:31

That's a very professional implemetaion, very nice! Will be fun to play with.
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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Maximus
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Re: Implosia FX - new ICE based shatter

Post by Maximus » 04 Sep 2011, 16:00

This is truly a great work.. thanks for sharing, playing with it right now and it is really fast!
Great Job!!

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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 04 Sep 2011, 16:04

I am happy that you like it!

Thanks! :)

Leo
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Re: Implosia FX - new ICE based shatter

Post by Leo » 04 Sep 2011, 17:04

The limitation of ICEmodeling to the modeling stack makes it impossible to create any form of collisionbased shatters with this right?

Incredible work man. The speed and feature variety is just astounding!

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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 04 Sep 2011, 17:13

Leo
You are partially right. You can create a null-helper with sim-tree and process any calculations on points and then just put it to target polymesh.
I set the port's context on my nodes as per-object arrays, so you can try to build some dynamical shatter or something like it - there are no limitations exept ICE modeling stack and absence of RBD solver with the same port's context.
Last edited by Mr.Core on 04 Sep 2011, 17:21, edited 1 time in total.

Leo
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Re: Implosia FX - new ICE based shatter

Post by Leo » 04 Sep 2011, 17:18

Mr.Core wrote:Leo
You are partially right. You can create a null-helper with sim-tree and process any calculations on points and then just put it to target polymesh.
Interesting could you delve into a little more detail? Or is there maybe a sample scene I've overlooked?

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Mr.Core
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Re: Implosia FX - new ICE based shatter

Post by Mr.Core » 04 Sep 2011, 17:37

I will try to make simple scene to describe what did i meant.
Here is some disscussion about that

It is interesting task but currently I focused on implementation of image based cutting and iterative fragmentation like this Image