SoftimageGarage: NoIcon2.0

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NoIcon 2.0Author: FXDude
An improved version of the Softimage default texture 'noicon.pic'. To install, put the file into the Application/rsrc folder of the Softimage program directory.

Offers a number of improvements: Now substeps are prepended by the main grid cell number for yet easier spotting when nearest major increment is not in sight Easy on the eyes General island location immediately discernable when comped straight over a texture, all features remain visible over any BG texture intensity

local backup:NoIcon2.0.zip

Discussions concerning plugins for SOFTIMAGE©
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FXDude
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Joined: 19 Jun 2012, 21:59

SoftimageGarage: NoIcon2.0

Post by FXDude » 13 Oct 2017, 15:30

                         Image
Hi ,

If you want to replace your default noIcon.pic (in the "Application\rsrc" folder)
with what can be like a noIcon 2.0 :)
also perhaps as a complement and addition to the mTextureEditor image swapper...


( Following-up from the mTextureEditor thread )

Now substeps are prepended by the main grid cell number for yet easier spotting when nearest major increment is not in sight.

Image

As before,
- Easy on the eyes
- General island location immediately discenrable,
- when comped straight over a texture, all features remain visible over any BG texture intensity.

Other Features:
Image

Get it here:
         noIcon2.0.zip

Cheers!
Last edited by FXDude on 13 Oct 2017, 17:37, edited 2 times in total.

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rray
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Re: SoftimageGarage: NoIcon2.0

Post by rray » 13 Oct 2017, 15:46

Thanks, that's going to be very useful!

That logo too, I want hang this above my desk :YMDAYDREAM:
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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FXDude
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Joined: 19 Jun 2012, 21:59

Re: SoftimageGarage: NoIcon2.0

Post by FXDude » 13 Oct 2017, 16:14

rray wrote:
13 Oct 2017, 15:46
That logo too, I want hang this above my desk :YMDAYDREAM:
lol! thanks ;P

Also, note that the image clip needs to be bumped-up from it's 1024 default to 2048 to clearly see substeps in the viewport (only once per scene if noicon.pic is replaced)

happy uv-ing!