Hehe thanks. Really great for stylized trees and meshes of a sort!
Does the final mesh preserve UV's on the polygons from the reference parts?
Re: SI | emTree 1.00
Posted: 24 Feb 2016, 18:54
by Grims
Very nice indeed!
Thank you Eric!
Re: SI | emTree 1.00
Posted: 24 Feb 2016, 23:30
by bb3d
Awesome, thank you very much, Eric!
Re: SI | emTree 1.00
Posted: 25 Feb 2016, 11:39
by gaboraa
Re: SI | emTree 1.00
Posted: 27 Feb 2016, 17:49
by Rork
ooohhh...... Blast from the past!!
cheers Eric for releasing this, and for free
rob
Re: SI | emTree 1.00
Posted: 03 Mar 2016, 10:58
by forton
This plugin is fantastic!
I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Thanks Eric!
Re: SI | emTree 1.00
Posted: 22 Apr 2016, 22:06
by rray
Great! Always wanted to test this tool since I saw the first videos
Re: SI | emTree 1.00
Posted: 26 Apr 2016, 11:26
by forton
forton wrote:
I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Eric answered me: That feature is not yet implemented.
Re: SI | emTree 1.00
Posted: 27 Apr 2016, 00:37
by Draise
Oh, so you'd need to procedurally generate the UV's or manually unwrap?
Re: SI | emTree 1.00
Posted: 27 Apr 2016, 08:18
by gaboraa
Draise wrote:Oh, so you'd need to procedurally generate the UV's or manually unwrap?
I saw Autodesk added an auto edge selection for auto-unwrapping in Maya 2016 Sp2 which is great for this kind of tasks and if only we have such a thing
Re: SI | emTree 1.00
Posted: 06 Dec 2016, 06:31
by Draise
Here I am playing around with the tool. It's quite fun, and easy to use. Only.. downside is the lack of UV's and preservation of shader clusters on chunks.