Page 1 of 1

SI | emTree 1.00

Posted: 24 Feb 2016, 15:23
by FXDude
A NEW!!! (9 year old) timeless plugin for an equally timeless app. :p


emTree 1.00 - Release
https://vimeo.com/156319373

Re: SI | emTree 1.00

Posted: 24 Feb 2016, 15:49
by Draise
Hehe thanks. Really great for stylized trees and meshes of a sort!

Does the final mesh preserve UV's on the polygons from the reference parts?

Re: SI | emTree 1.00

Posted: 24 Feb 2016, 18:54
by Grims
Very nice indeed!

Thank you Eric!

Re: SI | emTree 1.00

Posted: 24 Feb 2016, 23:30
by bb3d
Awesome, thank you very much, Eric! ^:)^

Re: SI | emTree 1.00

Posted: 25 Feb 2016, 11:39
by gaboraa
:-bd ^:)^

Re: SI | emTree 1.00

Posted: 27 Feb 2016, 17:49
by Rork
ooohhh...... Blast from the past!! :D

cheers Eric for releasing this, and for free \m/

rob

Re: SI | emTree 1.00

Posted: 03 Mar 2016, 10:58
by forton
This plugin is fantastic!

I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?

Thanks Eric!

Re: SI | emTree 1.00

Posted: 22 Apr 2016, 22:06
by rray
Great! Always wanted to test this tool since I saw the first videos :-bd

Re: SI | emTree 1.00

Posted: 26 Apr 2016, 11:26
by forton
forton wrote: I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Eric answered me: That feature is not yet implemented.

Re: SI | emTree 1.00

Posted: 27 Apr 2016, 00:37
by Draise
Oh, so you'd need to procedurally generate the UV's or manually unwrap?

Re: SI | emTree 1.00

Posted: 27 Apr 2016, 08:18
by gaboraa
Draise wrote:Oh, so you'd need to procedurally generate the UV's or manually unwrap?
I saw Autodesk added an auto edge selection for auto-unwrapping in Maya 2016 Sp2 which is great for this kind of tasks and if only we have such a thing

Re: SI | emTree 1.00

Posted: 06 Dec 2016, 06:31
by Draise


Here I am playing around with the tool. It's quite fun, and easy to use. Only.. downside is the lack of UV's and preservation of shader clusters on chunks.