SI | emTree 1.00
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emTree
v.1.000 updated Mar 19th 2016. A very interesting tool Eric released as freeware.
Given a set of polygonal objects that have holes (open edges), emTree will merge and
join copies of these objects using these open edges. Depending on how you constructed
your geometry and on the given parameters, it can not only generate trees but all
kinds of objects that have some sort of hierarchical structure, like seaweed, stylized
hair, even 'greeble'. For usage instructions and an quitck overview, see emTree 1.00 - Release / Teaser. For a tutorial, see emTree 1.00 - Tutorial - Elements and Rules + Basic Setup.
author site: http://www.mootzoid.com / plugin page: /plugin/emtree / author @ vimeo / si-community thread
SI | emTree 1.00
A NEW!!! (9 year old) timeless plugin for an equally timeless app.
emTree 1.00 - Release
https://vimeo.com/156319373
emTree 1.00 - Release
https://vimeo.com/156319373
Re: SI | emTree 1.00
Hehe thanks. Really great for stylized trees and meshes of a sort!
Does the final mesh preserve UV's on the polygons from the reference parts?
Does the final mesh preserve UV's on the polygons from the reference parts?
Re: SI | emTree 1.00
Awesome, thank you very much, Eric!
Re: SI | emTree 1.00
ooohhh...... Blast from the past!!
cheers Eric for releasing this, and for free
rob
cheers Eric for releasing this, and for free
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: SI | emTree 1.00
This plugin is fantastic!
I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Thanks Eric!
I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Thanks Eric!
Re: SI | emTree 1.00
Great! Always wanted to test this tool since I saw the first videos
softimage resources section updated Jan 5th 2024
Re: SI | emTree 1.00
Eric answered me: That feature is not yet implemented.forton wrote: I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Re: SI | emTree 1.00
Oh, so you'd need to procedurally generate the UV's or manually unwrap?
Re: SI | emTree 1.00
I saw Autodesk added an auto edge selection for auto-unwrapping in Maya 2016 Sp2 which is great for this kind of tasks and if only we have such a thingDraise wrote:Oh, so you'd need to procedurally generate the UV's or manually unwrap?
Re: SI | emTree 1.00
Here I am playing around with the tool. It's quite fun, and easy to use. Only.. downside is the lack of UV's and preservation of shader clusters on chunks.
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