SI | emTree 1.00

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emTreeAuthor: Eric Mootz
A very interesting tool Eric recently released as freeware. Given a set of polygonal objects that have holes (open edges), emTree will conjoin copies of these objects using the open edges. Depending on how you constructed your geometry and on the given parameters, it can not only generate trees but all kinds of objects that have some sort of hierarchical structure, like seaweed, stylized hair, even 'greeble'. For usage instructions and an quitck overview, see emTree 1.00 - Release / Teaser. For a tutorial, see emTree 1.00 - Tutorial - Elements and Rules + Basic Setup.

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FXDude
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SI | emTree 1.00

Post by FXDude » 24 Feb 2016, 16:23

A NEW!!! (9 year old) timeless plugin for an equally timeless app. :p


emTree 1.00 - Release
https://vimeo.com/156319373

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Draise
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Re: SI | emTree 1.00

Post by Draise » 24 Feb 2016, 16:49

Hehe thanks. Really great for stylized trees and meshes of a sort!

Does the final mesh preserve UV's on the polygons from the reference parts?

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Grims
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Re: SI | emTree 1.00

Post by Grims » 24 Feb 2016, 19:54

Very nice indeed!

Thank you Eric!
The Future is Gloomy!

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bb3d
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Re: SI | emTree 1.00

Post by bb3d » 25 Feb 2016, 00:30

Awesome, thank you very much, Eric! ^:)^

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gaboraa
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Re: SI | emTree 1.00

Post by gaboraa » 25 Feb 2016, 12:39

:-bd ^:)^

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Rork
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Re: SI | emTree 1.00

Post by Rork » 27 Feb 2016, 18:49

ooohhh...... Blast from the past!! :D

cheers Eric for releasing this, and for free \m/

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

forton
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Re: SI | emTree 1.00

Post by forton » 03 Mar 2016, 11:58

This plugin is fantastic!

I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?

Thanks Eric!

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rray
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Re: SI | emTree 1.00

Post by rray » 22 Apr 2016, 22:06

Great! Always wanted to test this tool since I saw the first videos :-bd
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

forton
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Re: SI | emTree 1.00

Post by forton » 26 Apr 2016, 11:26

forton wrote: I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Eric answered me: That feature is not yet implemented.

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Draise
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Re: SI | emTree 1.00

Post by Draise » 27 Apr 2016, 00:37

Oh, so you'd need to procedurally generate the UV's or manually unwrap?

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gaboraa
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Re: SI | emTree 1.00

Post by gaboraa » 27 Apr 2016, 08:18

Draise wrote:Oh, so you'd need to procedurally generate the UV's or manually unwrap?
I saw Autodesk added an auto edge selection for auto-unwrapping in Maya 2016 Sp2 which is great for this kind of tasks and if only we have such a thing

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Draise
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Re: SI | emTree 1.00

Post by Draise » 06 Dec 2016, 07:31



Here I am playing around with the tool. It's quite fun, and easy to use. Only.. downside is the lack of UV's and preservation of shader clusters on chunks.

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